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<title>tmc/src/enemy/vaatiArm.c, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: The Minish Cap</subtitle>
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<entry>
<title>formatting</title>
<updated>2025-03-09T19:12:36+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-09T19:12:36+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>cleanup unused and transitive includes</title>
<updated>2025-03-09T19:00:34+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-09T15:24:57+00:00</published>
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<pre>
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</entry>
<entry>
<title>cleanup headers</title>
<updated>2025-03-09T18:58:01+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-05T17:09:01+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>replace ScreenTransitionData with Transition</title>
<updated>2025-03-09T18:57:54+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-03T13:27:44+00:00</published>
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<id>e1f889e3cb1aa74a377d36810c4f20b6dce7e9a4</id>
<content type='text'>
the struct did exist twice
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<pre>
the struct did exist twice
</pre>
</div>
</content>
</entry>
<entry>
<title>define collisions</title>
<updated>2024-01-01T05:26:12+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2024-01-01T05:24:07+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>label contact flags</title>
<updated>2023-12-31T05:07:06+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2023-12-31T05:07:06+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>create enemy struct and enemy flags</title>
<updated>2023-12-31T04:05:32+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2023-12-31T04:05:32+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Use new entity struct for player</title>
<updated>2023-12-30T21:09:30+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-30T21:08:56+00:00</published>
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<id>a818f1b7041898d7eee28b5c1c455ba3225e063f</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Invert NENT_DEPRECATED define</title>
<updated>2023-12-30T17:30:00+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-30T17:26:19+00:00</published>
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<id>3b87c0416294e830ad256226f315c6b416160493</id>
<content type='text'>
To define ENT_DEPRECATED in files that still need the old entity structs.
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<pre>
To define ENT_DEPRECATED in files that still need the old entity structs.
</pre>
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</content>
</entry>
<entry>
<title>Create new entity structs for enemies</title>
<updated>2023-12-30T17:12:05+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-30T17:12:05+00:00</published>
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<id>33473d1d5bc818d47526f6a95c470e682b1b1530</id>
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<pre>
</pre>
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