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<title>tmc/src/playerItem/playerItemFireRodProjectile.c, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: The Minish Cap</subtitle>
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<entry>
<title>cleanup headers</title>
<updated>2025-03-09T18:58:01+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-05T17:09:01+00:00</published>
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</entry>
<entry>
<title>document tile asm functions</title>
<updated>2024-01-01T01:34:02+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2024-01-01T01:29:08+00:00</published>
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<pre>
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</entry>
<entry>
<title>Use new entity struct for player</title>
<updated>2023-12-30T21:09:30+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-30T21:08:56+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>Invert NENT_DEPRECATED define</title>
<updated>2023-12-30T17:30:00+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-30T17:26:19+00:00</published>
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<id>3b87c0416294e830ad256226f315c6b416160493</id>
<content type='text'>
To define ENT_DEPRECATED in files that still need the old entity structs.
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<pre>
To define ENT_DEPRECATED in files that still need the old entity structs.
</pre>
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</content>
</entry>
<entry>
<title>Create new entity structs for Player Items</title>
<updated>2023-12-29T21:56:38+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-07-30T21:51:54+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Document some player item stuff</title>
<updated>2022-08-09T16:56:13+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2022-08-09T16:48:05+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Document various fields and functions</title>
<updated>2022-08-06T12:21:41+00:00</updated>
<author>
<name>Tal Hayon</name>
<email>talhayon1@gmail.com</email>
</author>
<published>2022-08-06T12:21:41+00:00</published>
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<id>18ef0d34b4ce9801ae26449e3a32ac9d985e43de</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Put const data in playerItemFireRodProjectile</title>
<updated>2022-04-21T06:18:38+00:00</updated>
<author>
<name>Tal Hayon</name>
<email>talhayon1@gmail.com</email>
</author>
<published>2022-04-21T06:18:38+00:00</published>
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<id>1ac2d10b8d9666569f232f6b963741425eea406c</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>name remaining entity fields</title>
<updated>2022-03-29T03:10:22+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2022-03-29T02:51:32+00:00</published>
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<id>92240d43147dd36ed879ce1084f7ca6e35f1db96</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>rename coord.h to physics.h</title>
<updated>2022-03-29T00:28:17+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2022-03-29T00:28:17+00:00</published>
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<id>755571834d4fc0e21fdd45b065728c87574a3a07</id>
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