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<title>tmc/src/projectile/v1EyeLaser.c, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: The Minish Cap</subtitle>
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<entry>
<title>cleanup headers</title>
<updated>2025-03-09T18:58:01+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-05T17:09:01+00:00</published>
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<entry>
<title>Invert NENT_DEPRECATED define</title>
<updated>2023-12-30T17:30:00+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-30T17:26:19+00:00</published>
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<id>3b87c0416294e830ad256226f315c6b416160493</id>
<content type='text'>
To define ENT_DEPRECATED in files that still need the old entity structs.
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To define ENT_DEPRECATED in files that still need the old entity structs.
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</entry>
<entry>
<title>Create new entity structs for Projectiles</title>
<updated>2023-07-23T21:52:47+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-07-23T16:59:53+00:00</published>
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<pre>
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</entry>
<entry>
<title>Rename objects</title>
<updated>2022-07-25T20:45:55+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2022-07-23T10:43:43+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>Match sub_080AB758</title>
<updated>2022-05-08T19:21:17+00:00</updated>
<author>
<name>Tal Hayon</name>
<email>talhayon1@gmail.com</email>
</author>
<published>2022-05-08T19:21:17+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>name remaining entity fields</title>
<updated>2022-03-29T03:10:22+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2022-03-29T02:51:32+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>cleanup</title>
<updated>2022-03-18T02:16:43+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2022-03-18T02:13:56+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Use projectile enum when possible</title>
<updated>2022-01-30T00:11:16+00:00</updated>
<author>
<name>Tal Hayon</name>
<email>talhayon1@gmail.com</email>
</author>
<published>2022-01-30T00:11:16+00:00</published>
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<pre>
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</entry>
<entry>
<title>fixed point stuff</title>
<updated>2022-01-22T05:28:44+00:00</updated>
<author>
<name>theo3</name>
<email>arisstephenson2@gmail.com</email>
</author>
<published>2022-01-22T05:26:18+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>Work on projectile asm functions</title>
<updated>2022-01-06T10:46:26+00:00</updated>
<author>
<name>Tal Hayon</name>
<email>talhayon1@gmail.com</email>
</author>
<published>2022-01-06T10:46:26+00:00</published>
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<id>73c9b8dbb2efd429a43b6c6201086211f3678974</id>
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