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<title>tmc/src/roomInit.c, branch master</title>
<subtitle>Decompilation of The Legend of Zelda: The Minish Cap</subtitle>
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<entry>
<title>cleanup unused and transitive includes</title>
<updated>2025-03-09T19:00:34+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-09T15:24:57+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>cleanup headers</title>
<updated>2025-03-09T18:58:01+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-05T17:09:01+00:00</published>
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<pre>
</pre>
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<entry>
<title>name transition handler functions</title>
<updated>2025-03-09T18:58:00+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-05T16:28:18+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>cleanup graphics code</title>
<updated>2025-03-09T18:57:59+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-05T14:00:09+00:00</published>
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<id>96a3e64280301f8adae30d58fae5502eee4b3b96</id>
<content type='text'>
a bit
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a bit
</pre>
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</content>
</entry>
<entry>
<title>cleanup hole manager</title>
<updated>2025-03-09T18:57:57+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-04T21:00:25+00:00</published>
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<id>e3022b8b039214f4aaec895558ec94931c5ed3a5</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>more transition function cleanup</title>
<updated>2025-03-09T18:57:56+00:00</updated>
<author>
<name>Henny022p</name>
<email>info@henny022.de</email>
</author>
<published>2025-03-03T16:15:20+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Rename metaTiles</title>
<updated>2024-01-06T14:01:44+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2024-01-06T13:59:48+00:00</published>
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<id>aced0bef691dbc41bdd39b6e62662d2436877a4b</id>
<content type='text'>
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
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<pre>
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
</pre>
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</content>
</entry>
<entry>
<title>Merge branch 'master' into tilemap-docs</title>
<updated>2023-12-31T01:12:41+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-31T01:12:41+00:00</published>
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<id>109b1020dcbfa17e80d28c522b5d792f7b3c6d46</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Merge branch 'master' into enemies</title>
<updated>2023-12-30T21:18:38+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-30T21:18:38+00:00</published>
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<id>917ca10ba5f397e3e897afd3a3f9b8324de5bdb4</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Use new entity struct for player</title>
<updated>2023-12-30T21:09:30+00:00</updated>
<author>
<name>octorock</name>
<email>79596758+octorock@users.noreply.github.com</email>
</author>
<published>2023-12-30T21:08:56+00:00</published>
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<id>a818f1b7041898d7eee28b5c1c455ba3225e063f</id>
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<pre>
</pre>
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