/** * @file gibdo.c * @ingroup Enemies * * @brief Gibdo enemy */ #include "enemy.h" #include "object.h" #include "asm.h" #include "sound.h" #include "effects.h" #include "physics.h" #include "player.h" typedef struct { Entity base; u8 filler[0xc]; u16 field_0x74; u8 field_0x76; u8 field_0x77; u16 field_0x78; u16 field_0x7a; u8 field_0x7c; u8 filler2[3]; Entity* field_0x80; Entity* field_0x84; } GibdoEntity; // Gibudo void sub_08037794(GibdoEntity*); void sub_08037B10(GibdoEntity*); void sub_0803797C(GibdoEntity*); void sub_080379BC(GibdoEntity*); void Gibdo_MoveObjectsToStalfos(GibdoEntity*, Entity*); bool32 sub_08037810(GibdoEntity*); void sub_080377B0(GibdoEntity*); bool32 sub_080378B0(GibdoEntity*); bool32 sub_08037914(GibdoEntity*); bool32 sub_080379EC(GibdoEntity*); void sub_08037A58(GibdoEntity*); void sub_08037ACC(GibdoEntity*); void Gibdo_CreateObjects(GibdoEntity*); void sub_08037A14(GibdoEntity*); void (*const Gibdo_Functions[6])(Entity*); void (*const gUnk_080CF2AC[9])(GibdoEntity*); extern Entity* gUnk_020000B0; void Gibdo(Entity* this) { EnemyFunctionHandler(this, Gibdo_Functions); EnemySetFXOffset(this, 0, 1, -0x15); } void Gibdo_OnTick(GibdoEntity* this) { gUnk_080CF2AC[super->action](this); } void Gibdo_OnCollision(GibdoEntity* this) { if (super->contactFlags == (CONTACT_NOW | 0x7)) { if (super->action == 0x6) { sub_08037ACC(this); } super->action = 0x8; super->timer = 60; COLLISION_OFF(super); Gibdo_CreateObjects(this); } else { if (super->action != 0x6) { if (super->hitType == 0x27 && super->contactFlags == CONTACT_NOW) { sub_08037A14(this); } else { if ((u8)(super->action - 1) < 2) { u8 dir; super->action = 1; dir = DirectionRoundUp(DirectionTurnAround(super->knockbackDirection)); super->direction = dir; super->animationState = dir >> 3; InitAnimationForceUpdate(super, super->animationState); if (sub_08037810(this)) { super->timer = 4; } } } } else { sub_08037A58(this); } } if (super->confusedTime != 0) { EnemyCreateFX(super, FX_STARS); } EnemyFunctionHandlerAfterCollision(super, Gibdo_Functions); } void Gibdo_OnGrabbed(GibdoEntity* this) { } void sub_08037558(GibdoEntity* this) { sub_0804A720(super); super->animationState = Random() & 0x3; this->field_0x76 = 0; this->field_0x77 = 0; sub_08037794(this); } void sub_08037580(GibdoEntity* this) { if (!sub_08037810(this)) { if (--this->field_0x74 == 0) { sub_080377B0(this); } } } void sub_080375A4(GibdoEntity* this) { if (!sub_080378B0(this) && !sub_08037810(this)) { if (--this->field_0x74 == 0) { sub_08037794(this); } else { UpdateAnimationSingleFrame(super); if (!ProcessMovement0(super)) { if (--super->subtimer == 0) { sub_080379BC(this); } } } } } void sub_080375F8(GibdoEntity* this) { if (!sub_080378B0(this) && (--super->timer == 0)) { super->action = 4; super->timer = 24; InitAnimationForceUpdate(super, super->animationState + 4); } } void sub_08037624(GibdoEntity* this) { if (!sub_080378B0(this) && !sub_08037914(this)) { if (--this->field_0x74 == 0) { sub_08037794(this); } else { UpdateAnimationSingleFrame(super); UpdateAnimationSingleFrame(super); if (!ProcessMovement0(super)) { if (--super->subtimer == 0) { sub_080379BC(this); } } else if (--super->timer == 0) { sub_0803797C(this); } } } } void sub_08037690(GibdoEntity* this) { UpdateAnimationSingleFrame(super); if ((super->frame & ANIM_DONE) != 0) { this->field_0x77 = 20; sub_08037794(this); } else { if ((super->frame & 1) != 0) { super->hitType = 0x27; ProcessMovement0(super); } } } void sub_080376D0(GibdoEntity* this) { if (!sub_080379EC(this)) { ResetActiveItems(); gPlayerState.mobility |= 0x80; gPlayerState.field_0xa |= 0x80; CopyPositionAndSpriteOffset(&gPlayerEntity.base, super); UpdateAnimationSingleFrame(super); if ((super->frame & 1) != 0) { if (--this->field_0x7c == 0) { sub_08037A58(this); } else { super->frame ^= 1; sub_08037B10(this); } } } } void sub_0803773C(GibdoEntity* this) { UpdateAnimationSingleFrame(super); if ((super->frame & ANIM_DONE) != 0) { sub_08037794(this); } } // Turn into Stalfos void sub_0803775C(GibdoEntity* this) { Entity* stalfos; if (--super->timer == 0) { stalfos = CreateEnemy(STALFOS, 0); if (stalfos != NULL) { EnemyCopyParams(super, stalfos); Gibdo_MoveObjectsToStalfos(this, stalfos); } DeleteEntity(super); } } void sub_08037794(GibdoEntity* this) { super->action = 1; this->field_0x74 = 30; super->hitType = 0x26; InitAnimationForceUpdate(super, super->animationState); } void sub_080377B0(GibdoEntity* this) { u32 rand1; u32 rand2; super->action = 2; super->subtimer = 8; rand1 = Random(); this->field_0x74 = (rand1 & 0x38) + 120; super->speed = 0x40; rand2 = Random(); if (!sub_08049FA0(super) && ((rand2 & 3) != 0)) { super->direction = DirectionRoundUp(sub_08049EE4(super)); } else { super->direction = DirectionRound(rand2); } super->animationState = super->direction / 8; InitAnimationForceUpdate(super, super->animationState + 4); } bool32 sub_08037810(GibdoEntity* this) { u32 dir; if (this->field_0x76 == 0) { if (sub_08049FDC(super, 1) && EntityWithinDistance(super, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x40)) { dir = GetFacingDirection(super, gUnk_020000B0); if (((dir - super->direction + 6) & 0x1f) <= 0xc) { super->action = 3; super->timer = 24; super->subtimer = 8; super->speed = 0xc0; super->direction = DirectionRoundUp(GetFacingDirection(super, gUnk_020000B0)); super->animationState = super->direction >> 3; this->field_0x74 = 300; this->field_0x78 = gUnk_020000B0->x.HALF.HI; this->field_0x7a = gUnk_020000B0->y.HALF.HI; InitAnimationForceUpdate(super, super->animationState); return TRUE; } } } else { this->field_0x76--; } return FALSE; } bool32 sub_080378B0(GibdoEntity* this) { if (this->field_0x77 == 0) { if (sub_08049DF4(1) != NULL) { if (sub_0804A044(super, gUnk_020000B0, 0xa) == super->direction) if (EntityWithinDistance(super, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x18)) { super->action = 5; super->speed = 0x100; InitAnimationForceUpdate(super, super->animationState + 8); return TRUE; } } } else { this->field_0x77--; } return FALSE; } bool32 sub_08037914(GibdoEntity* this) { if (sub_08049FDC(super, 1)) { if (!EntityWithinDistance(gUnk_020000B0, this->field_0x78, this->field_0x7a, 0x28)) { this->field_0x78 = gUnk_020000B0->x.HALF_U.HI; this->field_0x7a = gUnk_020000B0->y.HALF_U.HI; sub_0803797C(this); return FALSE; } if (!EntityWithinDistance(super, this->field_0x78, this->field_0x7a, 0x8)) { return FALSE; } this->field_0x76 = 60; } sub_08037794(this); return TRUE; } void sub_0803797C(GibdoEntity* this) { u32 m; super->timer = 24; super->subtimer = 8; m = super->direction = (CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->field_0x78, this->field_0x7a) + 4) & 0x18; m >>= 3; if (m != super->animationState) { super->animationState = m; InitAnimationForceUpdate(super, m + 4); } } void sub_080379BC(GibdoEntity* this) { u32 rand; super->timer = 24; super->subtimer = 8; rand = Random(); super->animationState = ((super->animationState + (rand & 2)) - 1) & 3; super->direction = DirectionFromAnimationState(super->animationState); InitAnimationForceUpdate(super, super->animationState + 4); } bool32 sub_080379EC(GibdoEntity* this) { if (sub_0807953C() != 0) { if (--super->timer == 0) { sub_08037A58(this); return TRUE; } } return FALSE; } void sub_08037A14(GibdoEntity* this) { super->action = 6; super->timer = 24; super->spritePriority.b0 &= super->timer - 32; super->spritePriority.b0 |= 3; super->collisionMask &= 0xfe; this->field_0x7c = 5; CopyPosition(super, super->contactedEntity); InitAnimationForceUpdate(super, super->animationState + 0xc); } // Take Damage maybe? void sub_08037A58(GibdoEntity* this) { sub_08037ACC(this); super->action = 7; super->spritePriority.b0 = 4; if (super->iframes == 0) { super->iframes = 0xec; } super->hitType = 0x26; super->collisionMask |= 1; super->iframes = 0xf4; super->knockbackDirection = DirectionFromAnimationState(super->animationState) ^ 0x10; super->knockbackDuration = 8; super->knockbackSpeed = 0x180; this->field_0x76 = 60; InitAnimationForceUpdate(super, super->animationState + 0x10); } void sub_08037ACC(GibdoEntity* this) { gPlayerState.flags &= ~PL_DISABLE_ITEMS; COLLISION_ON(&gPlayerEntity.base); gPlayerEntity.base.iframes = 30; gPlayerEntity.base.knockbackDirection = DirectionFromAnimationState(super->animationState); gPlayerEntity.base.knockbackDuration = 4; gPlayerEntity.base.knockbackSpeed = 0x180; } // Damage player maybe? void sub_08037B10(GibdoEntity* this) { u32 health; gPlayerEntity.base.iframes = 0xc; health = ModHealth(-8); SoundReqClipped(&gPlayerEntity.base, SFX_PLY_VO6); if (health == 0) { sub_08037A58(this); this->field_0x76 = 240; } } void Gibdo_CreateObjects(GibdoEntity* this) { Entity* object; object = CreateObject(FLAME, 3, 0); if (object != NULL) { object->type2 = super->timer; object->spritePriority.b0 = 3; object->spriteOffsetX = 0; object->spriteOffsetY = 0xfc; object->parent = super; } this->field_0x80 = object; object = CreateObject(FLAME, 3, 0); if (object != NULL) { object->type2 = super->timer; object->spritePriority.b0 = 3; object->spriteOffsetX = 0xfd; object->spriteOffsetY = 0xf8; object->parent = super; } this->field_0x84 = object; object = CreateObject(FLAME, 3, 0); if (object != NULL) { object->type2 = super->timer; object->spritePriority.b0 = 3; object->spriteOffsetX = 0x5; object->spriteOffsetY = 0xf5; object->parent = super; } super->child = object; } void Gibdo_MoveObjectsToStalfos(GibdoEntity* this, Entity* that) { Entity* entity = this->field_0x80; if (entity != NULL) { entity->timer = 15; entity->parent = that; } entity = this->field_0x84; if (entity != NULL) { entity->timer = 15; entity->parent = that; } entity = super->child; if (entity != NULL) { entity->timer = 15; entity->parent = that; } } void (*const Gibdo_Functions[6])(Entity*) = { (EntityActionPtr)Gibdo_OnTick, (EntityActionPtr)Gibdo_OnCollision, GenericKnockback, GenericDeath, GenericConfused, (EntityActionPtr)Gibdo_OnGrabbed, }; void (*const gUnk_080CF2AC[9])(GibdoEntity*) = { sub_08037558, sub_08037580, sub_080375A4, sub_080375F8, sub_08037624, sub_08037690, sub_080376D0, sub_0803773C, sub_0803775C, };