/** * @file horizontalMinishPathBackgroundManager.c * @ingroup Managers * * @brief Parallax scrolling for horizontal MinishPaths */ #include "manager/horizontalMinishPathBackgroundManager.h" #include "common.h" #include "screen.h" #include "game.h" #include "vram.h" #include "room.h" void sub_08057F20(HorizontalMinishPathBackgroundManager*); void HorizontalMinishPathBackgroundManager_OnEnterRoom(HorizontalMinishPathBackgroundManager*); void sub_08058034(void); void sub_08058084(u16*, u16*); void sub_08058004(u32, void*, void*); extern u8 gUnk_02006F00[]; extern u16 gMapDataTopSpecial[]; void HorizontalMinishPathBackgroundManager_Main(HorizontalMinishPathBackgroundManager* this) { sub_08057F20(this); if (super->action == 0) { super->action = 1; gScreen.bg1.updated = 0; gScreen.bg3.updated = 0; RegisterTransitionHandler(this, HorizontalMinishPathBackgroundManager_OnEnterRoom, NULL); } } void HorizontalMinishPathBackgroundManager_OnEnterRoom(HorizontalMinishPathBackgroundManager* this) { LoadGfxGroup(gRoomVars.graphicsGroups[0]); sub_08058034(); this->unk_3c = 0; this->unk_38 = 0; sub_08057F20(this); } void sub_08057F20(HorizontalMinishPathBackgroundManager* this) { u32 tmp; tmp = gRoomControls.scroll_x - gRoomControls.origin_x; tmp = tmp + (tmp >> 3) + (0x400 - gRoomControls.width) / 2; gScreen.bg3.xOffset = tmp & 0xF; gScreen.bg3.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 2); gScreen.bg3.subTileMap = gBG3Buffer; sub_08058004(tmp, gUnk_02006F00, gBG3Buffer); tmp = (tmp >> 4) << 1; if (this->unk_38 != tmp) { this->unk_38 = tmp; gScreen.bg3.updated = 1; } tmp = gRoomControls.scroll_x - gRoomControls.origin_x; tmp = tmp + (tmp >> 2) + (0x400 - gRoomControls.width) / 2; gScreen.bg1.xOffset = tmp & 0xF; gScreen.bg1.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 1); gScreen.bg1.subTileMap = gBG3Buffer + 0x400; sub_08058004(tmp, gUnk_02006F00 + 0x2000, gBG3Buffer + 0x400); tmp = (tmp >> 4) << 1; if (this->unk_3c != tmp) { this->unk_3c = tmp; gScreen.bg1.updated = 1; } } void sub_08058004(u32 unk1, void* src, void* dest) { u32 tmp = 0x20; src += (unk1 >> 4) << 2; for (tmp; tmp != 0; tmp--) { DmaCopy16(3, src, dest, 0x20 * 2); src += 0x100; dest += 0x40; } } void sub_08058034(void) { u32 tmp; u16 *tmp2, *tmp3; tmp2 = gMapDataTopSpecial; tmp3 = gMapDataTopSpecial + 0x2000; for (tmp = 0; tmp < 4; tmp++) { sub_08058084(tmp2, tmp3); tmp2 += 0x400; tmp3 += 0x20; } tmp2 = gMapDataTopSpecial + 0x1000; tmp3 = gMapDataTopSpecial + 0x3000; for (tmp = 0; tmp < 4; tmp++) { sub_08058084(tmp2, tmp3); tmp2 += 0x400; tmp3 += 0x20; } } void sub_08058084(u16* unk1, u16* unk2) { u32 tmp; for (tmp = 0; tmp < 0x20; tmp++, unk1 += 0x20, unk2 += 0x80) { DmaCopy16(3, unk1, unk2, 0x20 * 2); } } void sub_080580B0(u32 unk1) { s32 tmp; gMapTop.bgSettings = 0; REG_DISPCNT = 0; LoadGfxGroup(unk1); gRoomVars.graphicsGroups[0] = unk1; sub_08058034(); tmp = gRoomControls.scroll_x - gRoomControls.origin_x; tmp = tmp + (tmp >> 3) + (0x400 - gRoomControls.width) / 2; sub_08058004(tmp, gUnk_02006F00, gBG3Buffer); gScreen.bg3.xOffset = tmp & 0xF; gScreen.bg3.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 1); //? gScreen.bg3.control = 0x1D09; gScreen.bg3.subTileMap = gBG3Buffer; gScreen.bg3.updated = 1; tmp = gRoomControls.scroll_x - gRoomControls.origin_x; tmp = tmp + (tmp >> 2) + (0x400 - gRoomControls.width) / 2; sub_08058004(tmp, gUnk_02006F00 + 0x2000, gBG3Buffer + 0x400); gScreen.bg1.xOffset = tmp & 0xF; gScreen.bg1.yOffset = 0x30 - ((0x30 - (gRoomControls.scroll_y - gRoomControls.origin_y)) >> 1); //? gScreen.bg1.control = 0x1E09; gScreen.bg1.subTileMap = gBG3Buffer + 0x400; gScreen.bg1.updated = 1; gScreen.controls.layerFXControl = 0x3C48; gScreen.controls.alphaBlend = 0x609; gScreen.lcd.displayControl |= 0xa00; }