/** * @file minishPortalManager.c * @ingroup Managers * * @brief Facilitates the usage of minish portals. */ #include "manager/minishPortalManager.h" #include "area.h" #include "asm.h" #include "flags.h" #include "object.h" #include "common.h" #include "effects.h" #include "player.h" #include "room.h" #include "sound.h" #include "tiles.h" bool32 PortalReadyForMinish(void); void MinishPortalManager_Main(MinishPortalManager* this) { static const s8 gUnk_08107C6C[] = { -3, -3, -3, 0 }; s8 tmp; if (super->action == 0) { super->action = 1; this->unk_20 = this->unk_38 + gRoomControls.origin_x - 0x20; this->unk_24 = this->unk_3a + gRoomControls.origin_y - 0x20; return; } if (CheckPlayerProximity(this->unk_20, this->unk_24, 0x40, 0x40)) { gArea.portal_x = this->unk_20 + 0x20; gArea.portal_y = this->unk_24 + 0x20 + gUnk_08107C6C[super->type]; gArea.portal_exit_dir = this->unk_34; gArea.portal_type = super->type; if (!CheckGlobalFlag(EZERO_1ST)) { gArea.portal_mode = 1; gArea.portal_type = PT_5; } else { if ((gPlayerState.flags & PL_USE_PORTAL) && gPlayerState.jump_status == 0) { gArea.portal_mode = 2; } else { if (PortalReadyForMinish()) { gArea.portal_mode = 3; } } if (GetActTileAtRoomCoords(this->unk_38, this->unk_3a, super->timer) == ACT_TILE_61) { CreateMagicSparklesFxAt(this->unk_38 + gRoomControls.origin_x, this->unk_3a + gRoomControls.origin_y, super->timer); if (super->subtimer == 0) { super->subtimer = 1; SoundReq(SFX_NEAR_PORTAL); } } } } else { super->subtimer = 0; } } void CreateMagicSparklesFxAt(u32 baseX, u32 baseY, u32 layer) { u32 r; int offsetX, offsetY; Entity* spark; r = Random(); if (r & 0x7) return; spark = CreateObject(SPECIAL_FX, FX_SPARKLE4, 0); if (spark == NULL) return; offsetX = (r >> 0x8) & 0xF; offsetY = ((r >> 0x10) & 0xF); if (offsetY > 0x4) { offsetY = -offsetY; } if ((r >> 0x18) & 0x1) { offsetX = -offsetX; } spark->x.HALF.HI = baseX + offsetX; spark->y.HALF.HI = baseY + offsetY; spark->collisionLayer = layer; UpdateSpriteForCollisionLayer(spark); } bool32 PortalReadyForMinish(void) { if ((gPlayerState.flags & PL_MINISH) && gPlayerState.attachedBeetleCount == 0 && (gArea.portal_type != PT_TOD) && (gPlayerState.heldObject == 0)) { switch (gPlayerState.framestate) { case PL_STATE_IDLE: case PL_STATE_WALK: return TRUE; } } return FALSE; }