/** * @file minishSizedEntranceManager.c * @ingroup Managers * * @brief Spawns MINISH_SIZED_ENTRANCE at the locations in the room property super->unk_0a when they are visible on the * screen. */ #include "manager/minishSizedEntranceManager.h" #include "object.h" #include "flags.h" #include "room.h" #include "script.h" #include "asm.h" typedef struct { u16 x; u16 y; u16 field_0x4; u16 timer; } MinishEntranceSpawnData; bool32 sub_0805B8CC(u32); void MinishSizedEntranceManager_Main(MinishSizedEntranceManager* this) { MinishEntranceSpawnData* spawnData; u32 count; if (super->action == 0) { super->action = 1; this->field_0x20 = 0; } spawnData = (MinishEntranceSpawnData*)GetCurrentRoomProperty(super->type); for (count = 0; (spawnData->x != 0) && (count < 0x20); ++count) { if (CheckRectOnScreen(spawnData->x, spawnData->y, 4, 4) != 0) { if (((this->field_0x20 & (1 << count)) == 0) && (sub_0805B8CC(spawnData->field_0x4) != 0)) { Entity* object = CreateObject(MINISH_SIZED_ENTRANCE, 1, 0); if (object != NULL) { object->timer = spawnData->timer; object->subtimer = count; object->x.HALF.HI = gRoomControls.origin_x + spawnData->x; object->y.HALF.HI = gRoomControls.origin_y + spawnData->y; object->parent = (Entity*)this; ResolveCollisionLayer(object); this->field_0x20 |= 1 << count; } } } else { this->field_0x20 &= ~(1 << count); } spawnData++; } } bool32 sub_0805B8CC(u32 param_1) { if (param_1 == 4) { return CheckGlobalFlag(TATEKAKE_HOUSE); } if (param_1 < 5) { return TRUE; } if (param_1 > 6) { return TRUE; } return FALSE; }