/** * @file staticBackgroundManager.c * @ingroup Managers * * @brief Sets up static bg 3 images? */ #include "manager/staticBackgroundManager.h" #include "common.h" #include "screen.h" #include "game.h" #include "room.h" void StaticBackgroundManager_OnEnterRoom(StaticBackgroundManager*); void sub_0805B448(StaticBackgroundManager*); void sub_0805B474(StaticBackgroundManager*); void sub_0806D0F8(void); // in bigGoron? static const u8 gUnk_08108C28[] = { 0x14, 0x0, 0x0, 0x0, 0x15, 0x0, 0x0, 0x0, 0x14, 0x0, 0xd8, 0x0, 0x2f, 0x0, 0x70, 0x0, 0x4b, 0x0, 0x0, 0x0, 0x4e, 0x0, 0x0, 0x0, 0x4d, 0x1, 0x0, 0x0 }; static const u16 gUnk_08108C44[] = { 0, 0, -0x28, 0x70, 0, 0, 0, 0 }; void StaticBackgroundManager_Main(StaticBackgroundManager* this) { static void (*const gUnk_08108C54[])(StaticBackgroundManager*) = { sub_0805B448, sub_0805B474, }; s32 iVar3; const u8* tmp; if (EntityHasDuplicateID((Entity*)this) != 0) { DeleteThisEntity(); } tmp = gUnk_08108C28 + super->type * 4; if (super->action == 0) { super->action = 1; super->flags |= ENT_PERSIST; SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT); if (super->type != 0) { RegisterTransitionHandler(this, StaticBackgroundManager_OnEnterRoom, NULL); } iVar3 = 0x100 - (u32)gRoomControls.height; if (iVar3 < 0) { iVar3 = 0; } this->field_0x20 = iVar3 + (s8)tmp[2]; gUnk_08108C54[tmp[1]](this); } if (gRoomControls.reload_flags == 0) { gUnk_08108C54[tmp[1]](this); } } void sub_0805B448(StaticBackgroundManager* this) { gScreen.bg3.xOffset = (gRoomControls.scroll_x - gRoomControls.origin_x) >> 2; gScreen.bg3.yOffset = ((gRoomControls.scroll_y - gRoomControls.origin_y) >> 1) + this->field_0x20; } void sub_0805B474(StaticBackgroundManager* this) { s32 tmp = ((gRoomControls.scroll_y - gRoomControls.origin_y) * 0x60) / (gRoomControls.height - DISPLAY_HEIGHT); gScreen.bg3.yOffset = gRoomControls.origin_y + tmp; gScreen.bg3.xOffset = gRoomControls.scroll_x - ((gRoomControls.width - 0x100) / 2); } void StaticBackgroundManager_OnEnterRoom(StaticBackgroundManager* this) { LoadStaticBackground(super->type); if (super->type == 2) { sub_0806D0F8(); } StaticBackgroundManager_Main(this); } void LoadStaticBackground(u32 param_1) { static const u8 gUnk_08108C5C[] = { 0x14, 0x15, 0x14, 0x2f, 0x4b, 0x4e, 0x4d, 0 }; s32 iVar1; u32 uVar2; LoadGfxGroup(gUnk_08108C5C[param_1]); gScreen.bg3.control = 0x1e07; gScreen.lcd.displayControl |= DISPCNT_BG3_ON; gScreen.bg3.xOffset = (gRoomControls.scroll_x - gRoomControls.origin_x) >> 2; uVar2 = (gRoomControls.scroll_y - gRoomControls.origin_y) >> 1; iVar1 = 0x100 - gRoomControls.height; if (iVar1 < 0) { iVar1 = 0; } gScreen.bg3.yOffset = uVar2 + iVar1 + gUnk_08108C44[param_1]; }