/** * @file emma.c * @ingroup NPCs * * @brief Emma NPC */ #include "entity.h" #include "screenTransitions.h" #include "room.h" #include "script.h" void Emma(Entity* this) { if (this->action == 0) { this->action++; SetEntityPriority(this, PRIO_MESSAGE); InitScriptForNPC(this); } else { ExecuteScriptAndHandleAnimation(this, NULL); } } void sub_0806C578(void) { DoExitTransition(&gUnk_0813AD10); } void sub_0806C588(void) { DoExitTransition(&gUnk_0813AD24); } void sub_0806C598(void) { DoExitTransition(&gUnk_0813AD38); }