/** * @file moblinLady.c * @ingroup NPCs * * @brief Moblin Lady NPC */ #include "entity.h" #include "npc.h" #include "script.h" void MoblinLady(Entity* this) { if (this->action == 0) { this->action++; InitScriptForNPC(this); } else { ExecuteScriptAndHandleAnimation(this, NULL); } }