/** * @file talon.c * @ingroup NPCs * * @brief Talon NPC */ #include "physics.h" #include "item.h" #include "npc.h" #include "script.h" #include "message.h" #include "asm.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 fusionOffer; /*0x69*/ u8 unk_69; /*0x6a*/ u8 unk_6a; /*0x6b*/ u8 unused[25]; /*0x84*/ u32 unk_84; } TalonEntity; static const SpriteLoadData gUnk_0810FEB0[] = { { 0x4b, 0x8b, 0 }, { 0x4b, 0x8b, 0 }, { 0, 0, 0 }, }; extern u8 script_TalonGotKey; void sub_0806574C(TalonEntity* this); void sub_08065570(Entity* this); void sub_0806559C(Entity* this); void sub_08065608(TalonEntity* this); void sub_08065648(TalonEntity* this); void sub_080656D4(TalonEntity* this); void sub_080656A4(TalonEntity* this); void sub_08065680(TalonEntity* this); void Talon(TalonEntity* this) { static void (*const actionFuncs[])(Entity*) = { sub_08065570, sub_0806559C, }; static void (*const scriptedActionFuncs[])(TalonEntity*) = { sub_08065608, sub_08065648, sub_080656D4, sub_080656A4, sub_08065680, }; if (super->flags & ENT_SCRIPTED) { scriptedActionFuncs[super->action](this); } else { actionFuncs[super->action](super); } } void sub_08065570(Entity* this) { if (LoadExtraSpriteData(this, gUnk_0810FEB0)) { InitializeAnimation(this, 0); AddInteractableWhenBigObject(this); this->action = 1; this->subtimer = 1; this->animationState = 2; } } void sub_0806559C(Entity* this) { s32 offset; s32 result; this->timer++; if (this->timer >= 9) { this->timer = 0; result = GetAnimationStateInRectRadius(this, 0x20, 0x20); if (result < 0) { offset = this->animationState + 4; } else { this->animationState = result; offset = result; } } else { offset = this->animIndex; } if (this->animIndex != offset) { InitializeAnimation(this, offset); } else { GetNextFrame(this); } sub_0806ED78(this); if (this->interactType != INTERACTION_NONE) { this->interactType = INTERACTION_NONE; ResetPlayerAnimationAndAction(); } } void sub_08065608(TalonEntity* this) { if (LoadExtraSpriteData(super, gUnk_0810FEB0)) { super->action = 1; super->spriteSettings.draw = 1; this->fusionOffer = GetFusionToOffer(super); AddInteractableWhenBigFuser(super, this->fusionOffer); InitScriptForNPC(super); } } void sub_08065648(TalonEntity* this) { if (super->interactType == INTERACTION_FUSE) { this->unk_69 = super->action; super->action = 4; super->interactType = INTERACTION_NONE; InitializeNPCFusion(super); } else { ExecuteScriptAndHandleAnimation(super, NULL); } } void sub_08065680(TalonEntity* this) { if (UpdateFuseInteraction(super) != 0) { super->action = this->unk_69; InitAnimationForceUpdate(super, this->unk_6a); } } void sub_080656A4(TalonEntity* this) { if ((gMessage.state & MESSAGE_ACTIVE) == 0) { super->action = this->unk_69; InitAnimationForceUpdate(super, this->unk_6a); } UpdateAnimationSingleFrame(super); } void sub_080656D4(TalonEntity* this) { if (super->interactType == INTERACTION_FUSE) { this->unk_69 = super->action; super->action = 4; super->interactType = INTERACTION_NONE; InitializeNPCFusion(super); sub_0806574C(this); } else { if (super->interactType != INTERACTION_NONE) { if (GetInventoryValue(ITEM_QST_LONLON_KEY) != 0) { StartCutscene(super, (u16*)&script_TalonGotKey); } else { this->unk_69 = super->action; super->action = 3; super->interactType = INTERACTION_NONE; MessageNoOverlap(*(u32*)(*(u32*)&this->unk_84 + 4), super); sub_0806574C(this); return; } } ExecuteScriptAndHandleAnimation(super, NULL); } } void sub_0806574C(TalonEntity* this) { u32 j; j = (super->animIndex & ~3) + GetAnimationStateForDirection4(GetFacingDirection(super, &gPlayerEntity.base)); if (super->animIndex != j) { InitAnimationForceUpdate(super, j); } this->unk_6a = super->animIndex; } void sub_08065780(Entity* this, ScriptExecutionContext* context) { static const u8 gUnk_0810FED8[] = { 10, 20, 30, 18, 28, 38, 12, 24, }; u32 rand; rand = Random(); this->animationState = rand & 6; context->wait = gUnk_0810FED8[rand >> 8 & 7]; } void Talon_Head(Entity* this) { SetExtraSpriteFrame(this, 0, ((this->frame & 7) + 0xB)); SetExtraSpriteFrame(this, 1, this->frameIndex); SetSpriteSubEntryOffsetData1(this, 1, 0); sub_0807000C(this); } void Talon_Fusion(Entity* this) { if (this->action == 0) { if (LoadExtraSpriteData(this, gUnk_0810FEB0)) { this->action++; this->spriteSettings.draw = 1; InitializeAnimation(this, 6); } } else { GetNextFrame(this); } }