/** * @file wheaton.c * @ingroup NPCs * * @brief Wheaton NPC */ #include "npc.h" #include "physics.h" #include "script.h" void Wheaton(Entity* this) { static const Hitbox gUnk_0810C3C0 = { 0, 4, { 0, 0, 0, 0 }, 6, 12 }; if (this->action == 0) { this->action++; SetEntityPriority(this, PRIO_MESSAGE); SortEntityAbove(this, this); this->hitbox = (Hitbox*)&gUnk_0810C3C0; this->spriteOffsetY = 0xfe; sub_0807DD64(this); } ExecuteScriptAndHandleAnimation(this, NULL); }