/** * @file button.c * @ingroup Objects * * @brief Button object */ #include "tiles.h" #include "object.h" #include "asm.h" #include "sound.h" #include "flags.h" #include "effects.h" #include "room.h" #include "player.h" #include "map.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unused1[8]; /*0x70*/ u16 unk_70; /*0x72*/ u16 unk_72; /*0x74*/ u16 tilePos; /*0x76*/ u8 unused2[14]; /*0x84*/ u16 unk_84; /*0x86*/ u16 flag; } ButtonEntity; void Button_Init(ButtonEntity* this); void Button_Action1(ButtonEntity* this); void Button_Action2(ButtonEntity* this); void Button_Action3(ButtonEntity* this); void Button_Action4(ButtonEntity* this); void Button_Action5(ButtonEntity* this); void Button(ButtonEntity* this) { static void (*const Button_Actions[])(ButtonEntity*) = { Button_Init, Button_Action1, Button_Action2, Button_Action3, Button_Action4, Button_Action5, }; Button_Actions[super->action](this); } extern u32 sub_08081E3C(ButtonEntity*); void Button_Init(ButtonEntity* this) { COLLISION_OFF(super); super->updatePriority = PRIO_NO_BLOCK; super->y.HALF.HI++; if (this->unk_84 != 0) { super->collisionLayer = this->unk_84; } this->tilePos = (((super->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3F) | ((((super->y.HALF.HI - gRoomControls.origin_y) >> 4) & 0x3F) << 6); this->unk_72 = GetTileTypeAtTilePos(this->tilePos, super->collisionLayer); if (super->type == 0 && CheckFlags(this->flag)) { super->action = 5; SetTileType(TILE_TYPE_122, this->tilePos, super->collisionLayer); } else { if (sub_08081E3C(this)) { super->action = 2; } else { super->action = 1; } } } void Button_Action1(ButtonEntity* this) { if (sub_08081E3C(this)) { super->action = 2; this->unk_72 = GetTileTypeAtTilePos(this->tilePos, super->collisionLayer); } } u32 sub_08081CB0(ButtonEntity*); void sub_08081FF8(Entity*); void Button_Action2(ButtonEntity* this) { if (sub_08081CB0(this)) { super->subAction = 0; super->timer = 10; RequestPriorityDuration(super, 10); sub_08081FF8(super); if (super->type == 1) { super->action = 3; } else { super->action = 5; } } } u32 sub_08081F7C(ButtonEntity*, u32 tileType); u32 sub_08081D28(ButtonEntity*); void sub_08081E6C(ButtonEntity*); void Button_Action3(ButtonEntity* this) { if (!sub_08081F7C(this, TILE_TYPE_120)) return; if (!sub_08081D28(this)) { super->action = 4; super->subtimer = 1; if ((gPlayerState.heldObject == 2) || (!(gPlayerState.field_0x35 & 0x80))) { super->timer = 24; } else { super->timer = 8; } } else { sub_08081E6C(this); } } void Button_Action4(ButtonEntity* this) { if (super->timer != 0) { super->timer--; if (super->subtimer != 0) { super->subtimer = 0; SetTile(SPECIAL_TILE_53, this->tilePos, super->collisionLayer); } if (sub_08081CB0(this)) { super->action = 3; super->timer = 0; } } else { super->action = 2; ClearFlag(this->flag); SetTileType(TILE_TYPE_119, this->tilePos, super->collisionLayer); SoundReq(SFX_BUTTON_PRESS); } } void Button_Action5(ButtonEntity* this) { if (sub_08081F7C(this, TILE_TYPE_122)) { sub_08081E6C(this); } } Entity* sub_08081D74(ButtonEntity*); bool32 sub_08081CB0(ButtonEntity* this) { u16 tileType; if (sub_08081D74(this)) { this->unk_70 = -1; if (GetTileTypeAtTilePos(this->tilePos, super->collisionLayer) == SPECIAL_TILE_53) { sub_0807B7D8(0x78, this->tilePos, super->collisionLayer); } return TRUE; } else { tileType = GetTileTypeAtTilePos(this->tilePos, super->collisionLayer); if (tileType != 0x77 && tileType != 0x79 && tileType != SPECIAL_TILE_53) { this->unk_70 = GetTileIndex(this->tilePos, super->collisionLayer); return TRUE; } } return FALSE; } bool32 sub_08081D28(ButtonEntity* this) { if (sub_08081D74(this)) { this->unk_70 = 0xFFFF; return TRUE; } else { if (this->unk_70 == 0xFFFF) { return FALSE; } if (GetTileIndex(this->tilePos, super->collisionLayer) != this->unk_70) { return FALSE; } } return TRUE; } extern Entity* gPlayerClones[3]; u32 sub_08081E0C(Entity*); Entity* sub_08081D74(ButtonEntity* this) { Entity* ent; if (GetCollisionDataAtTilePos(this->tilePos, super->collisionLayer) == COLLISION_DATA_15) { return NULL; } ent = 0; if (sub_08081E0C(super)) { if ((gPlayerState.flags & PL_CAPTURED) == 0 && (gPlayerState.flags & PL_MINISH) == 0) { ent = &gPlayerEntity.base; } } else { if (gPlayerState.flags & PL_CLONING) { if (EntityInRectRadius(super, gPlayerClones[0], 5, 6)) { ent = gPlayerClones[0]; } else if (EntityInRectRadius(super, gPlayerClones[1], 5, 6)) { ent = gPlayerClones[1]; } else if (EntityInRectRadius(super, gPlayerClones[2], 5, 6)) { ent = gPlayerClones[2]; } } } super->child = ent; return ent; } u32 sub_08081E0C(Entity* this) { Entity* tmp = &gPlayerEntity.base; if (tmp->z.HALF.HI != 0 || !PlayerCanBeMoved()) { return 0; } else { return EntityInRectRadius(this, tmp, 5, 6); } } u32 sub_08081E3C(ButtonEntity* this) { static const u16 gUnk_0811EE50[] = { 0x77, 0x78, 0x79, 0x7a, 0, 0, }; const u16* tmp1; s32 tmp2; tmp2 = GetTileTypeAtTilePos(this->tilePos, super->collisionLayer); tmp1 = gUnk_0811EE50; do { if (*tmp1 == tmp2) return 1; } while (*++tmp1); return 0; } u32 sub_08081F00(u32*, u32*); extern u16 gMapDataTopSpecial[0x2000]; extern u16 gMapDataBottomSpecial[]; void sub_08081E6C(ButtonEntity* this) { u32 tileType; MapLayer* mapLayer; u16* tmp2; u16* subTiles; u16* tmp3; u32 tilePos = this->tilePos; u32 layer = super->collisionLayer; u32 specialTile = GetTileTypeAtTilePos(tilePos, layer); if (specialTile < 0x4000) return; mapLayer = GetLayerByIndex(layer); tileType = (super->type == 0 ? TILE_TYPE_122 : TILE_TYPE_120); subTiles = mapLayer->subTiles; subTiles = subTiles + (mapLayer->tileIndices[tileType] << 2); tmp2 = (layer == 2 ? gMapDataTopSpecial : gMapDataBottomSpecial); tmp2 += (((0x3f & tilePos) << 1) + ((0xfc0 & tilePos) << 2)); if (sub_08081F00((u32*)tmp2, (u32*)subTiles)) return; SetTileType(tileType, tilePos, layer); SetTile(specialTile, tilePos, layer); } // Are the two tiles already set to the correct one bool32 sub_08081F00(u32* screenblock, u32* tileList) { if (screenblock[0] != tileList[0]) return FALSE; if (screenblock[0x40] != tileList[1]) return FALSE; return TRUE; } void sub_08081F24(Entity* this) { Entity* fx = CreateFx(this, FX_DASH, 0x40); if (fx) { fx->updatePriority = PRIO_NO_BLOCK; fx->x.HALF.HI += 7; fx->y.HALF.HI += 5; } fx = CreateFx(this, FX_DASH, 0x40); if (fx) { fx->updatePriority = PRIO_NO_BLOCK; fx->x.HALF.HI -= 7; fx->y.HALF.HI += 5; } } bool32 sub_08081F7C(ButtonEntity* this, u32 tileType) { u16 tmp; if (super->timer == 0) return TRUE; if (--super->timer > 6) { if (super->child != NULL) super->child->spriteOffsetY = -4; } else { if (super->timer == 6) { SetFlag(this->flag); SetTileType(tileType, this->tilePos, super->collisionLayer); sub_08081F24(super); SoundReq(SFX_BUTTON_PRESS); if (this->unk_70 != 0xFFFF) SetTile(this->unk_70, this->tilePos, super->collisionLayer); return FALSE; } } return TRUE; } void sub_08081FF8(Entity* this) { u32 direction; u32 i; if (this->child != &gPlayerEntity.base) return; direction = GetFacingDirection(this->child, this); sub_080044AE(this->child, 0x200, direction); for (i = 0; i < 3; i++) { if (gPlayerClones[i]) { sub_080044AE(gPlayerClones[i], 0x200, direction); } } }