/** * @file fireplace.c * @ingroup Objects * * @brief Fireplace object */ #include "object.h" #include "asm.h" #include "flags.h" #include "room.h" #include "player.h" #include "tiles.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unused1[30]; /*0x86*/ u16 flag; } FireplaceEntity; void Fireplace_Action1(FireplaceEntity* this); void sub_0809B7DC(FireplaceEntity* this); void sub_0809B7C0(FireplaceEntity* this); void Fireplace_Init(FireplaceEntity* this); void Fireplace(FireplaceEntity* this) { static void (*const Fireplace_Actions[])(FireplaceEntity*) = { Fireplace_Init, Fireplace_Action1, }; Fireplace_Actions[super->action](this); } void Fireplace_Init(FireplaceEntity* this) { super->action = 1; super->spriteSettings.draw = 1; super->speed = 0x80; if (CheckFlags(this->flag)) { sub_0809B7DC(this); DeleteThisEntity(); } else { sub_0807B7D8(0x30b, TILE(super->x.HALF.HI, super->y.HALF.HI), 2); SetTile(SPECIAL_TILE_97, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer); } Fireplace_Action1(this); } void Fireplace_Action1(FireplaceEntity* this) { sub_0809B7C0(this); if (super->timer) { SetFlag(this->flag); DeleteThisEntity(); } } void sub_0809B7C0(FireplaceEntity* this) { u32 tileType = GetTileTypeAtEntity(super); if (tileType != SPECIAL_TILE_97 && tileType != SPECIAL_TILE_98) { sub_0809B7DC(this); } } void sub_0809B7DC(FireplaceEntity* this) { sub_0807B7D8(0xc3 << 2, TILE(super->x.HALF.HI, super->y.HALF.HI), 2); SetTile(SPECIAL_TILE_98, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer); super->timer = 1; }