/** * @file giantRock.c * @ingroup Objects * * @brief Giant Rock object */ #include "entity.h" void GiantRock(Entity* this) { if (this->action == 0) { this->action = 1; this->spriteSettings.draw = 1; this->collisionLayer = 2; UpdateSpriteForCollisionLayer(this); this->spritePriority.b0 = 0; InitializeAnimation(this, this->type); } }