/** * @file macroDecoration.c * @ingroup Objects * * @brief Macro Decoration object */ #include "asm.h" #include "entity.h" #include "map.h" #include "room.h" #include "tiles.h" #include "color.h" typedef struct { Entity base; u8 filler[8]; s16 y2; } MacroDecorationEntity; void MacroDecoration_Init(MacroDecorationEntity*); void MacroDecoration_Action1(MacroDecorationEntity*); void sub_08097EB8(MacroDecorationEntity*); void sub_08097F34(MacroDecorationEntity*); void sub_08097F10(MacroDecorationEntity*); s32 sub_08097F60(MacroDecorationEntity*, s32); void MacroDecoration(Entity* this) { static void (*const MacroDecoration_Actions[])(MacroDecorationEntity*) = { MacroDecoration_Init, MacroDecoration_Action1, }; MacroDecoration_Actions[this->action]((MacroDecorationEntity*)this); } void MacroDecoration_Init(MacroDecorationEntity* this) { u32 bVar1; super->action = 1; UpdateSpriteForCollisionLayer(super); switch (super->type) { case 0: super->x.HALF.HI &= 0xfff0; super->y.HALF.HI &= 0xfff0; sub_08097EB8(this); if (super->type2 == 0) { return; } ChangeObjPalette(super, super->type2 + 0xb); return; case 1: bVar1 = super->frameIndex = super->type2; bVar1 = (bVar1 << 0x18) >> 0x19; switch ((s32)bVar1) { case 2: ChangeObjPalette(super, 0xd); case 0: super->spriteOrientation.flipY = 1; break; case 1: super->spriteOrientation.flipY = 2; super->spritePriority.b0 = 3; ChangeObjPalette(super, 0xb); break; } break; case 2: case 3: super->frameIndex = super->type2; super->spriteSettings.draw = 3; break; default: return; } sub_08097F34(this); } void MacroDecoration_Action1(MacroDecorationEntity* this) { if (super->type) { sub_08097F10(this); } } void sub_08097EB8(MacroDecorationEntity* this) { static const s16 tilePosArray[] = { 0xff7e, SPECIAL_TILE_137, 0xff7f, SPECIAL_TILE_34, 0xff80, SPECIAL_TILE_34, 0xff81, SPECIAL_TILE_138, 0xffbe, SPECIAL_TILE_34, 0xffbf, SPECIAL_TILE_34, 0xffc0, SPECIAL_TILE_34, 0xffc1, SPECIAL_TILE_34, 0xfffe, SPECIAL_TILE_34, 0xffff, SPECIAL_TILE_34, 0, SPECIAL_TILE_34, 1, SPECIAL_TILE_34, 2, SPECIAL_TILE_139, 0x3e, SPECIAL_TILE_34, 0x3f, SPECIAL_TILE_34, 0x40, SPECIAL_TILE_38, 0x41, SPECIAL_TILE_34, 0x7e, SPECIAL_TILE_140, 0x7f, SPECIAL_TILE_140, 0x7fff, 0xffff, }; const s16* tilePosPtr; u16 tilePos = COORD_TO_TILE(super); for (tilePosPtr = tilePosArray; *tilePosPtr != 0x7fff; tilePosPtr += 2) { SetTile((u16)tilePosPtr[1], tilePos + tilePosPtr[0], LAYER_BOTTOM); } } void sub_08097F10(MacroDecorationEntity* this) { super->y.HALF.HI = this->y2 - sub_08097F60(this, gRoomControls.scroll_y - gRoomControls.origin_y); } void sub_08097F34(MacroDecorationEntity* this) { this->y2 = super->y.HALF.HI + sub_08097F60(this, super->y.HALF.HI - gRoomControls.origin_y); sub_08097F10(this); } s32 sub_08097F60(MacroDecorationEntity* this, s32 arg2) { switch (super->type) { case 1: if (super->frameIndex >> 1 == 1) { arg2 >>= 3; break; } case 2: case 3: arg2 >>= 1; } return arg2; }