/** * @file object70.c * @ingroup Objects * * @brief Object70 object */ #include "asm.h" #include "object.h" #include "effects.h" #include "player.h" void Object70_Init(Entity*); void Object70_Action1(Entity*); void Object70(Entity* this) { static void (*const Object70_Actions[])(Entity*) = { Object70_Init, Object70_Action1, }; Object70_Actions[this->action](this); } void Object70_Init(Entity* this) { this->action = 1; this->spriteSettings.draw = 1; this->frameIndex = this->type + 0xb; if (this->type != 0) { SnapToTile(this); gPlayerEntity.base.spriteOrientation.flipY = 3; if ((gPlayerEntity.base.spritePriority.b0) != 7) { this->spritePriority.b0 = gPlayerEntity.base.spritePriority.b0 + 1; } else { this->spritePriority.b0 = 7; } } } void Object70_Action1(Entity* this) { if (this->type == 0) { if (gPlayerEntity.base.z.WORD != 0 || (gPlayerState.dash_state & 0x40) != 0 || gPlayerState.floor_type != SURFACE_SWAMP || (gPlayerEntity.base.action != PLAYER_NORMAL && gPlayerEntity.base.action != PLAYER_ROLL && gPlayerEntity.base.action != PLAYER_JUMP)) { if (gPlayerEntity.base.z.WORD == 0) { CreateFx(&gPlayerEntity.base, FX_GREEN_SPLASH, 0); } gPlayerEntity.base.spriteOrientation.flipY = 2; DeleteThisEntity(); } this->x = gPlayerEntity.base.x; this->y = gPlayerEntity.base.y; if (gPlayerState.jump_status == 0) { gPlayerEntity.base.spriteOrientation.flipY = 3; if (gPlayerEntity.base.spritePriority.b0 != 7) { this->spritePriority.b0 = gPlayerEntity.base.spritePriority.b0 + 1; } else { this->spritePriority.b0 = 7; } } return; } if (gPlayerEntity.base.action != PLAYER_USEENTRANCE) { if (this->collisionLayer == 1) { gPlayerEntity.base.spriteOrientation.flipY = 2; } else { gPlayerEntity.base.spriteOrientation.flipY = 1; } DeleteThisEntity(); } }