/** * @file playerItemDashSword.c * @ingroup Items * * @brief Dash Sword Player Item */ #include "entity.h" #include "player.h" #include "vram.h" #include "collision.h" #include "asm.h" extern Entity* DoTileInteractionOffset(Entity*, u32, s32, s32); void PlayerItemDashSword_Action1(Entity* this); void PlayerItemDashSword_Init(Entity* this); void sub_0801B938(Entity* this); extern void sub_08017744(Entity*); void PlayerItemDashSword(Entity* this) { static void (*const PlayerItemDashSword_Actions[])(Entity*) = { PlayerItemDashSword_Init, PlayerItemDashSword_Action1, }; PlayerItemDashSword_Actions[this->action](this); } void PlayerItemDashSword_Init(Entity* this) { if (gPlayerState.dash_state != 0) { gPlayerState.item = this; this->flags |= ENT_PERSIST; this->action = 1; this->collisionMask = 8; LoadSwapGFX(this, 1, 3); sub_08079BD8(this); sub_0801766C(this); PlayerItemDashSword_Action1(this); } else { DeleteThisEntity(); } } void PlayerItemDashSword_Action1(Entity* this) { if (gPlayerState.item != this) { DeleteThisEntity(); } else { if (gPlayerState.dash_state == 0) { gPlayerState.item = NULL; DeleteThisEntity(); } else { this->flags |= ENT_COLLIDE; this->collisionFlags = 0x21; sub_0801B938(this); } } } void sub_0801B938(Entity* this) { static const s8 gUnk_080B7848[] = { 0, -15, 12, -3, 0, 9, -12, -3, }; static const Hitbox gUnk_080B7850[] = { { 0, -18, { 0 }, 4, 8 }, { 16, 0, { 0 }, 8, 4 }, { 2, 11, { 0 }, 4, 8 }, { -16, 0, { 0 }, 8, 4 }, }; const s8* ptr; if ((this->animationState & 2)) { this->spriteSettings.flipX = gPlayerEntity.base.spriteSettings.flipX ^ 1; } else { this->spriteSettings.flipX = gPlayerEntity.base.spriteSettings.flipX; } if ((u8)(gPlayerEntity.base.animIndex + 0x68) < 4) { this->frameIndex = gPlayerEntity.base.frameIndex + 0x2e; sub_080042D0(this, this->frameIndex, this->spriteIndex); } else { this->frameIndex = 0xff; } this->hitbox = (Hitbox*)&gUnk_080B7850[this->animationState >> 1]; ptr = &gUnk_080B7848[(this->animationState >> 1) * 2]; DoTileInteractionOffset(this, -(gPlayerState.skills & SKILL_ROCK_BREAKER) != 0, ptr[0], ptr[1]); sub_08078E84(this, &gPlayerEntity.base); } void sub_0801B9F0(Entity* this) { COLLISION_OFF(this); sub_08017744(this); }