/** * @file guardLineOfSightProjectile.c * @ingroup Projectiles * * @brief Guard Line of Sight Projectile */ #include "asm.h" #include "collision.h" #include "entity.h" #include "hitbox.h" #include "physics.h" #include "projectile.h" #include "map.h" extern u32 sub_080644C8(Entity*); extern const u8 gUnk_081299C8[]; void GuardLineOfSight(Entity* this) { Entity* entity; u8 tmp; if (this->type == 0) { if (this->action == 0) { this->action = 1; this->timer = Random(); this->spriteSettings.draw = 0; } if (this->contactFlags == CONTACT_NOW) { if (this->parent != NULL) { this->parent->type = 0xff; } DeleteThisEntity(); } CopyPosition(this->parent, this); if (this->subtimer != 0) { this->subtimer--; } else { if (sub_080644C8(this) != 0) { if (((this->timer++) & 3) == 0) { entity = CreateProjectile(GUARD_LINE_OF_SIGHT); if (entity != NULL) { entity->type = 1; tmp = this->parent->knockbackDirection; entity->direction = (gUnk_081299C8[(this->timer >> 2 & 7)] + (tmp << 3)) & 0x1f; entity->parent = this->parent; CopyPosition(this, entity); } } } } } else { if (this->action == 0) { this->action = 1; this->timer = 18; this->spriteSettings.draw = 0; this->speed = 0x800; this->hitbox = (Hitbox*)&gUnk_080FD1E4; InitializeAnimation(this, 0); } if (this->contactFlags == CONTACT_NOW) { if (this->parent != NULL) { this->parent->type = 0xff; } DeleteThisEntity(); } if (--this->timer == 0) { DeleteThisEntity(); } LinearMoveUpdate(this); if (IsTileCollision(gMapBottom.collisionData, this->x.HALF.HI, this->y.HALF.HI, 2)) { DeleteThisEntity(); } } } const u8 gUnk_081299C8[] = { 0, 254, 0, 254, 0, 2, 0, 2, };