/** * @file projectile5.c * @ingroup Projectiles * * @brief Projectile 5 */ #include "asm.h" #include "enemy.h" #include "projectile.h" #include "entity.h" #include "physics.h" #include "player.h" #include "room.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unused[27]; /*0x83*/ u8 unk_83; } Projectile5Entity; extern void (*const Projectile5_Functions[])(Entity*); extern void (*const Projectile5_Actions[])(Entity*); extern const Hitbox3D gUnk_08129734; void Projectile5(Entity* this) { Projectile5_Functions[GetNextFunction(this)](this); } void Projectile5_OnTick(Entity* this) { Projectile5_Actions[this->action](this); } void Projectile5_OnCollision(Entity* this) { u8* pbVar2; if (this->parent == NULL) { DeleteThisEntity(); } else { pbVar2 = &((Projectile5Entity*)this->parent)->unk_83; if ((((Projectile5Entity*)this->parent)->unk_83 & 0x3f) == 3) { if (gPlayerState.hurtBlinkSpeed != 0) { if (GetCollisionDataAtTilePos(TILE(this->x.HALF.HI, this->y.HALF.HI), gPlayerEntity.base.collisionLayer) == 0) { if (this->contactFlags == CONTACT_NOW) { *pbVar2 = *pbVar2 & 0x7f; DeleteThisEntity(); } } } } else { DeleteEntity(this); } } } void Projectile5_Init(Entity* this) { this->action = 1; this->collisionFlags |= 0x10; this->hitbox = (Hitbox*)&gUnk_08129734; } void Projectile5_Action1(Entity* this) { Projectile5Entity* parent = (Projectile5Entity*)this->parent; if (parent == NULL) { DeleteThisEntity(); } if (parent->base.next == NULL) { DeleteThisEntity(); } if ((parent->unk_83 & 0x7f) != 3) { DeleteThisEntity(); } CopyPosition(&parent->base, this); this->z.HALF.HI += 2; } void (*const Projectile5_Functions[])(Entity*) = { Projectile5_OnTick, Projectile5_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity, }; void (*const Projectile5_Actions[])(Entity*) = { Projectile5_Init, Projectile5_Action1, }; const Hitbox3D gUnk_08129734 = { 0, 0, { 9, 6, 6, 9 }, 10, 10, 12, { 0, 0, 0 } };