/** * @file worldEvent1.c * @ingroup WorldEvents * * @brief World Event 1 */ #include "fade.h" #include "flags.h" #include "menu.h" #include "room.h" #include "subtask.h" void WorldEvent_1_0(void); void WorldEvent_1_1(void); void WorldEvent_1_2(void); void (*const WorldEvent_1_Functions[])(void) = { WorldEvent_1_0, WorldEvent_1_1, WorldEvent_1_2, }; void WorldEvent_1(void) { WorldEvent_1_Functions[gMenu.overlayType](); } void WorldEvent_1_0(void) { u8* ptr = gMenu.field_0xc; sub_0804B0B0(ptr[2], ptr[3]); sub_0804B0E8(ptr[2], ptr[3]); sub_08055B70(gMenu.field_0x4, 0, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_1_1(void) { if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) { gMenu.overlayType++; gMenu.transitionTimer = 180; SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 0x10); sub_080553E0(gMenu.field_0x4); sub_0801876C(gMenu.field_0x4, 1); } } void WorldEvent_1_2(void) { if (--gMenu.transitionTimer == 0) { gMenu.menuType++; } }