/** * @file worldEvent10.c * @ingroup WorldEvents * * @brief World Event 10 */ #include "fade.h" #include "menu.h" #include "object.h" #include "common.h" #include "flags.h" #include "room.h" #include "subtask.h" void WorldEvent_Beanstalk_0(void); void WorldEvent_Beanstalk_1(void); void WorldEvent_Beanstalk_2(void); void WorldEvent_Beanstalk_3(void); void (*const WorldEvent_Beanstalk_Functions[])(void) = { WorldEvent_Beanstalk_0, WorldEvent_Beanstalk_1, WorldEvent_Beanstalk_2, WorldEvent_Beanstalk_3, }; void WorldEvent_Beanstalk(void) { WorldEvent_Beanstalk_Functions[gMenu.overlayType](); } void WorldEvent_Beanstalk_0(void) { u8* ptr = gMenu.field_0xc; SetLocalFlagByBank(gLocalFlagBanks[gMenu.field_0xc[0x11]], (u32) * (u16*)(gMenu.field_0xc + 0x12)); sub_0804B0E8(ptr[2], ptr[3]); LoadGfxGroup(0x11); sub_08055B70(gMenu.field_0x4, 0, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_Beanstalk_1(void) { if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) { gMenu.overlayType++; } } void WorldEvent_Beanstalk_2(void) { u8* ptr = gMenu.field_0xc; Entity* obj = CreateObject(BEANSTALK, 0, 0); if (obj != NULL) { obj->x.HALF.HI = gRoomControls.origin_x + *(s16*)(ptr + 8); obj->y.HALF.HI = gRoomControls.origin_y + *(s16*)(ptr + 10); } gMenu.overlayType++; gMenu.transitionTimer = 390; } void WorldEvent_Beanstalk_3(void) { if (--gMenu.transitionTimer == 0) { gMenu.menuType++; } }