/** * @file worldEvent12.c * @ingroup WorldEvents * * @brief World Event 12 */ #include "fade.h" #include "kinstone.h" #include "menu.h" #include "npc.h" #include "object.h" #include "room.h" #include "script.h" #include "subtask.h" #include "save.h" extern Script script_GormanFirstAppearance; const EntityData gUnk_080FF2C0[] = { // TODO what are these kinds? { 0x10 + OBJECT, 15, HOUSE_DOOR_EXT, 0, 2, 0x2b8, 0x36b, 0 }, { NPC, 79, GORMAN, 0, 0, 0x2f8, 0x308, (u32)&script_GormanFirstAppearance }, { 0x10 + NPC, 15, NPC_UNK_4F, 0, 0, 0x2f8, 0x360, 0 }, { 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 }, }; void WorldEvent_12_0(void); void WorldEvent_12_1(void); void (*const WorldEvent_12_Functions[])(void) = { WorldEvent_12_0, WorldEvent_12_1, }; void WorldEvent_12(void) { WorldEvent_12_Functions[gMenu.overlayType](); } void WorldEvent_12_0(void) { LoadRoomEntityList((EntityData*)gUnk_080FF2C0); if (gSave.global_progress != 9) { sub_08018C58(0xdb4); } sub_08055B70(gMenu.field_0x4, 1, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_12_1(void) { }