/** * @file worldEvent13.c * @ingroup WorldEvents * * @brief World Event 13 */ #include "fade.h" #include "menu.h" #include "npc.h" #include "room.h" #include "script.h" #include "subtask.h" extern Script script_MutohKinstone; const EntityData gUnk_080FF154[] = { { NPC, 79, MUTOH, 0, 0, 0x78, 0x70, (u32)&script_MutohKinstone }, { 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 }, }; void WorldEvent_13_0(void); void WorldEvent_13_1(void); void (*const WorldEvent_13_Functions[])(void) = { WorldEvent_13_0, WorldEvent_13_1, }; void WorldEvent_13(void) { WorldEvent_13_Functions[gMenu.overlayType](); } void WorldEvent_13_0(void) { sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]); LoadRoomEntityList(gUnk_080FF154); sub_08055B70(gMenu.field_0x4, 0, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_13_1(void) { }