/** * @file worldEvent15.c * @ingroup WorldEvents * * @brief World Event 15 */ #include "fade.h" #include "flags.h" #include "menu.h" #include "room.h" #include "subtask.h" extern void sub_08054A14(u32); extern const EntityData gUnk_080FEE48[]; void WorldEvent_15_0(void); void WorldEvent_15_1(void); void WorldEvent_15_2(void); void (*const WorldEvent_15_Functions[])(void) = { WorldEvent_15_0, WorldEvent_15_1, WorldEvent_15_2, }; void WorldEvent_15(void) { WorldEvent_15_Functions[gMenu.overlayType](); } void WorldEvent_15_0(void) { Entity* entity; sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]); entity = LoadRoomEntity((EntityData*)gUnk_080FEE48); if (entity != NULL) { entity->type2 = 2; ((GenericEntity*)entity)->field_0x86.HWORD = 0x80ff; } sub_08054A14(gMenu.field_0x4); sub_08055B70(gMenu.field_0x4, 0, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_15_1(void) { if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) { gMenu.overlayType++; gMenu.transitionTimer = 120; } } void WorldEvent_15_2(void) { if (--gMenu.transitionTimer == 0) { gMenu.menuType++; } }