/** * @file worldEvent19.c * @ingroup WorldEvents * * @brief World Event 19 */ #include "fade.h" #include "menu.h" #include "npc.h" #include "room.h" #include "script.h" #include "subtask.h" #include "manager/staticBackgroundManager.h" #include "npc/bigGoron.h" extern Script script_BigGoronKinstone1; extern Script script_BigGoronKinstone2; extern Script script_BigGoronKinstone3; const EntityData gUnk_080FEED4[] = { { NPC, 79, BIG_GORON, 0, 0, 0x140, 0xf8, (u32)&script_BigGoronKinstone1 }, { NPC, 79, BIG_GORON, 5, 0, 0xd0, 0xc8, (u32)&script_BigGoronKinstone2 }, { NPC, 79, BIG_GORON, 10, 0, 0x1b0, 0x108, (u32)&script_BigGoronKinstone3 }, { NPC, 15, BIG_GORON, 1, 0, 0x108, 0x88, 0 }, { NPC, 15, BIG_GORON, 2, 0, 0x108, 0x88, 0 }, { 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 }, }; void WorldEvent_19_0(void); void WorldEvent_19_1(void); void (*const WorldEvent_19_Functions[])(void) = { WorldEvent_19_0, WorldEvent_19_1, }; void WorldEvent_19(void) { WorldEvent_19_Functions[gMenu.overlayType](); } void WorldEvent_19_0(void) { sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]); LoadRoomEntityList(gUnk_080FEED4); LoadStaticBackground(2); sub_0806D0B0(NULL); sub_08055B70(gMenu.field_0x4, 0, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_19_1(void) { }