/** * @file worldEvent20.c * @ingroup WorldEvents * * @brief World Event 20 */ #include "fade.h" #include "menu.h" #include "npc.h" #include "room.h" #include "script.h" #include "subtask.h" extern Script script_SyrupKinstone; const EntityData gUnk_080FF308[] = { { NPC, 79, SYRUP, 0, 0, 0x78, 0x38, (u32)&script_SyrupKinstone }, { 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 }, }; void WorldEvent_20_0(void); void WorldEvent_20_1(void); void (*const WorldEvent_20_Functions[])(void) = { WorldEvent_20_0, WorldEvent_20_1, }; void WorldEvent_20(void) { WorldEvent_20_Functions[gMenu.overlayType](); } void WorldEvent_20_0(void) { sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]); LoadRoomEntityList((EntityData*)gUnk_080FF308); sub_08055B70(gMenu.field_0x4, 0, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_20_1(void) { }