/** * @file worldEvent21.c * @ingroup WorldEvents * * @brief World Event 21 */ #include "fade.h" #include "menu.h" #include "npc.h" #include "room.h" #include "subtask.h" #include "script.h" extern Script script_CarlovKinstone; const EntityData gUnk_080FF264[] = { { NPC, 79, CARLOV, 1, 0, 0x78, 0x48, (u32)&script_CarlovKinstone }, { 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 }, }; void WorldEvent_21_0(void); void WorldEvent_21_1(void); void (*const WorldEvent_21_Functions[])(void) = { WorldEvent_21_0, WorldEvent_21_1, }; void WorldEvent_21(void) { WorldEvent_21_Functions[gMenu.overlayType](); } void WorldEvent_21_0(void) { gMenu.overlayType++; gUpdateVisibleTiles = 1; sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]); LoadRoomEntityList((EntityData*)gUnk_080FF264); sub_08055B70(gMenu.field_0x4, 0, 0, 0); SetFade(FADE_INSTANT, 0x10); } void WorldEvent_21_1(void) { }