/** * @file worldEvent22.c * @ingroup WorldEvents * * @brief World Event 22 */ #include "script.h" #include "menu.h" #include "npc.h" #include "room.h" #include "fade.h" extern void sub_0804B0B0(u32, u32); extern void sub_08055B70(u32, u32, u32, u32); extern u8 gUpdateVisibleTiles; extern Script script_StampKinstone; const EntityData gUnk_080FF400[] = { { NPC, 79, STAMP, 0, 0, 0x48, 0x38, (u32)&script_StampKinstone }, { 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 }, }; void WorldEvent_22_0(void); void WorldEvent_22_1(void); void (*const WorldEvent_22_Functions[])(void) = { WorldEvent_22_0, WorldEvent_22_1, }; void WorldEvent_22(void) { WorldEvent_22_Functions[gMenu.overlayType](); } void WorldEvent_22_0(void) { gMenu.overlayType++; gUpdateVisibleTiles = 1; sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]); LoadRoomEntityList(gUnk_080FF400); sub_08055B70(gMenu.field_0x4, 0, 0, 0); SetFade(FADE_INSTANT, 0x10); } void WorldEvent_22_1(void) { }