/** * @file worldEvent23.c * @ingroup WorldEvents * * @brief World Event 23 */ #include "fade.h" #include "menu.h" #include "npc.h" #include "subtask.h" const EntityData gUnk_080FF298[] = { { NPC, 15, FOREST_MINISH, 0, 513, 0x78, 0x58, 0 }, { 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 }, }; void WorldEvent_23_0(void); void WorldEvent_23_1(void); void (*const WorldEvent_23_Functions[])(void) = { WorldEvent_23_0, WorldEvent_23_1, }; void WorldEvent_23(void) { WorldEvent_23_Functions[gMenu.overlayType](); } void WorldEvent_23_0(void) { gMenu.overlayType++; gUpdateVisibleTiles = 1; sub_0804B0B0((u32)gMenu.field_0xc[2], gMenu.field_0xc[3]); LoadRoomEntityList((EntityData*)gUnk_080FF298); sub_08055B70(gMenu.field_0x4, 0, 0, 0); SetFade(FADE_INSTANT, 0x10); } void WorldEvent_23_1(void) { }