/** * @file worldEvent3.c * @ingroup WorldEvents * * @brief World Event 3 */ #include "fade.h" #include "flags.h" #include "menu.h" #include "subtask.h" void WorldEvent_3_0(void); void WorldEvent_3_1(void); void WorldEvent_3_2(void); void (*const WorldEvent_3_Functions[])(void) = { WorldEvent_3_0, WorldEvent_3_1, WorldEvent_3_2, }; void WorldEvent_3(void) { WorldEvent_3_Functions[gMenu.overlayType](); } void WorldEvent_3_0(void) { sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]); sub_08055B70(gMenu.field_0x4, 0, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_3_1(void) { if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) { sub_0801876C(gMenu.field_0x4, 1); sub_080553E0(gMenu.field_0x4); gMenu.overlayType++; gMenu.transitionTimer = 120; } } void WorldEvent_3_2(void) { if (--gMenu.transitionTimer == 0) { gMenu.menuType++; } }