/** * @file worldEvent4.c * @ingroup WorldEvents * * @brief World Event 4 */ #include "fade.h" #include "flags.h" #include "menu.h" #include "sound.h" #include "subtask.h" void sub_08055B70(u32, u32, u32, u32); void WorldEvent_4_0(void); void WorldEvent_4_1(void); void WorldEvent_4_2(void); void WorldEvent_4_3(void); void (*const WorldEvent_4_Functions[])(void) = { WorldEvent_4_0, WorldEvent_4_1, WorldEvent_4_2, WorldEvent_4_3, }; void WorldEvent_4(void) { WorldEvent_4_Functions[gMenu.overlayType](); } void WorldEvent_4_0(void) { sub_08055B70(gMenu.field_0x4, 0, 0, 0); sub_0801876C(gMenu.field_0x4, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_4_1(void) { if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) { SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x10); gMenu.overlayType++; } } void WorldEvent_4_2(void) { if (gFadeControl.active == 0) { sub_08054974(gMenu.field_0x4, 0); SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 0x10); SoundReq(SFX_SECRET_BIG); gMenu.overlayType++; gMenu.transitionTimer = 120; } } void WorldEvent_4_3(void) { if ((gFadeControl.active == 0) && (--gMenu.transitionTimer == 0)) { gMenu.menuType++; } }