/** * @file worldEvent6.c * @ingroup WorldEvents * * @brief World Event 6 */ #include "fade.h" #include "menu.h" #include "object.h" #include "flags.h" #include "effects.h" #include "room.h" #include "sound.h" #include "subtask.h" void WorldEvent_6_0(void); void WorldEvent_6_1(void); void WorldEvent_6_2(void); void WorldEvent_6_3(void); void (*const WorldEvent_6_Functions[])(void) = { WorldEvent_6_0, WorldEvent_6_1, WorldEvent_6_2, WorldEvent_6_3, }; void WorldEvent_6(void) { WorldEvent_6_Functions[gMenu.overlayType](); } void WorldEvent_6_0(void) { sub_08055B70(gMenu.field_0x4, 0, 0, 0); sub_0801876C(gMenu.field_0x4, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_6_1(void) { if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) { SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x10); gMenu.overlayType++; } } void WorldEvent_6_2(void) { if (gFadeControl.active == 0) { sub_08054974(gMenu.field_0x4, 0); SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 0x10); SoundReq(SFX_SECRET_BIG); gMenu.overlayType++; gMenu.transitionTimer = 120; } } void WorldEvent_6_3(void) { if ((gFadeControl.active == 0) && (--gMenu.transitionTimer == 0)) { gMenu.menuType++; } } void sub_080553E0(u32 param_1) { u8* ptr = gMenu.field_0xc; Entity* effect = CreateObject(SPECIAL_FX, FX_BIG_EXPLOSION2, 0); if (effect != NULL) { effect->x.HALF.HI = *(s16*)(ptr + 8) + gRoomControls.origin_x; effect->y.HALF.HI = *(s16*)(ptr + 10) + gRoomControls.origin_y; } }