/** * @file worldEvent7.c * @ingroup WorldEvents * * @brief World Event 7 */ #include "fade.h" #include "menu.h" #include "object.h" #include "flags.h" #include "sound.h" #include "subtask.h" void WorldEvent_7_0(void); void WorldEvent_7_1(void); void WorldEvent_7_2(void); void WorldEvent_7_3(void); void (*const WorldEvent_7_Functions[])(void) = { WorldEvent_7_0, WorldEvent_7_1, WorldEvent_7_2, WorldEvent_7_3 }; const u32 unused[] = { 0xff, 0, 0, 0 }; void WorldEvent_7(void) { WorldEvent_7_Functions[gMenu.overlayType](); } void WorldEvent_7_0(void) { sub_08055B70(gMenu.field_0x4, 0, 0, 0); sub_0801876C(gMenu.field_0x4, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_7_1(void) { if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) { SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x10); gMenu.overlayType++; } } void WorldEvent_7_2(void) { u8* ptr; Entity* entity; if (gFadeControl.active == 0) { ptr = gMenu.field_0xc; sub_080553E0((u32)gMenu.field_0x4); if ((ptr[1] & 0x80) != 0) { sub_08054974(gMenu.field_0x4, 0); } else { entity = FindEntity(OBJECT, TREE_THORNS, 6, 0, ptr[1] & 0x80); if (entity != NULL) { DeleteEntity(entity->child); DeleteEntity(entity); } } SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 0x10); SoundReq(SFX_SECRET_BIG); gMenu.overlayType++; gMenu.transitionTimer = 120; } } void WorldEvent_7_3(void) { if ((gFadeControl.active == 0) && --gMenu.transitionTimer == 0) { gMenu.menuType++; } }