/** * @file worldEvent9.c * @ingroup WorldEvents * * @brief World Event 9 */ #include "fade.h" #include "flags.h" #include "menu.h" #include "object.h" #include "room.h" #include "sound.h" #include "subtask.h" const EntityData gUnk_080FF33C[] = { { 0x10 + OBJECT, 15, HOUSE_DOOR_EXT, 0, 2, 0x98, 0x173, 0 }, { 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 }, }; void WorldEvent_9_0(void); void WorldEvent_9_1(void); void WorldEvent_9_2(void); void WorldEvent_9_3(void); void (*const WorldEvent_9_Functions[])(void) = { WorldEvent_9_0, WorldEvent_9_1, WorldEvent_9_2, WorldEvent_9_3, }; void WorldEvent_9(void) { WorldEvent_9_Functions[gMenu.overlayType](); } void WorldEvent_9_0(void) { if (gMenu.field_0xc[1] != 0) { LoadRoomEntityList((EntityData*)gUnk_080FF33C); } sub_08055B70(gMenu.field_0x4, 0, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_9_1(void) { if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) { SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x10); gMenu.overlayType++; } } void WorldEvent_9_2(void) { if (gFadeControl.active == 0) { sub_0801876C(gMenu.field_0x4, 1); sub_080553E0(gMenu.field_0x4); SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 0x10); SoundReq(SFX_SECRET_BIG); gMenu.overlayType++; gMenu.transitionTimer = 120; } } void WorldEvent_9_3(void) { if ((gFadeControl.active == 0) && --gMenu.transitionTimer == 0) { gMenu.menuType++; } }