#include "dungeonmap.h" #include "util.h" #include #include #include #include std::filesystem::path DungeonMapAsset::generateAssetPath() { std::filesystem::path txtPath = path; txtPath.replace_extension(".txt"); return txtPath; } void DungeonMapAsset::convertToHumanReadable(const std::vector& baserom) { (void)baserom; const char characters[] = {' ', '#', '.', '-'}; std::ifstream file(path.string(), std::ios::binary | std::ios::ate); auto fileSize = file.tellg(); file.seekg(0, std::ios::beg); std::vector data(static_cast(fileSize)); if (!file.read(data.data(), fileSize)) { fmt::print(stderr, "Can not read dungeon map {}\n", path.string()); std::exit(1); } file.close(); auto output_file = util::open_file(assetPath, "w"); size_t width = asset["options"]["width"]; width *= 4; size_t height = asset["options"]["height"]; size_t bytesPerRow = (width + 3) / 4; for (size_t y = 0; y < height; y++) { for (size_t x = 0; x < width; x +=4) { size_t offset = y * bytesPerRow + x / 4; char byte = data[offset]; for (size_t i = 0; i < 4; i++) { int color = (byte >> (6 - i*2)) & 3; std::fputc(characters[color], output_file.get()); } } std::fputc('\n', output_file.get()); } } void DungeonMapAsset::buildToBinary() { std::ifstream file(assetPath.string(), std::ios::binary | std::ios::ate); auto fileSize = file.tellg(); file.seekg(0, std::ios::beg); std::vector data(static_cast(fileSize)); if (!file.read(data.data(), fileSize)) { fmt::print(stderr, "Can not read dungeon map {}\n", assetPath.string()); std::exit(1); } file.close(); auto output_file = util::open_file(buildPath, "w"); int byte = 0; size_t pixels = 0; for (size_t i = 0; i < static_cast(fileSize); i++) { switch (data[i]) { case '\n': continue; case ' ': byte <<= 2; pixels++; break; case '#': byte <<= 2; byte |= 1; pixels++; break; case '.': byte <<= 2; byte |= 2; pixels++; break; case '-': byte <<= 2; byte |= 3; pixels++; break; default: fmt::print(stderr, "Unexpected character {}\n", data[i]); std::exit(1); break; } if (pixels % 4 == 0) { std::fputc(byte, output_file.get()); byte = 0; } } // Pad to two bytes. while ((pixels / 4) % 4 != 0) { std::fputc(0, output_file.get()); pixels += 4; } } std::string DungeonMapAsset::getSymbol() const { return asset["name"]; }