#ifndef DUNGEONMAP_H #define DUNGEONMAP_H #include "asset.h" class DungeonMapAsset : public BaseAsset { public: using BaseAsset::BaseAsset; virtual void convertToHumanReadable(const std::vector& baserom); virtual void buildToBinary(); virtual std::string getSymbol() const; private: virtual std::filesystem::path generateAssetPath(); }; #endif // DUNGEONMAP_H