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<title>tp/diff_settings.py, branch dol2asm</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/'/>
<entry>
<title>remove dkp dependency (#2078)</title>
<updated>2024-02-25T13:46:55+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-02-25T13:46:55+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Work on d_a_tag_wljump (#351)</title>
<updated>2023-06-23T14:34:19+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2023-06-23T14:34:19+00:00</published>
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<pre>
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</entry>
<entry>
<title>diff.py: invoke make with DISABLE_DEPS</title>
<updated>2023-01-07T02:50:13+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2023-01-07T02:50:13+00:00</published>
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<pre>
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</entry>
<entry>
<title>d_a_npc work</title>
<updated>2022-12-20T23:28:41+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2022-10-15T21:32:34+00:00</published>
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<id>85ad8b190d7ad140f63d98d0ce83648a910b8ff0</id>
<content type='text'>
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c

daBaseNpc_c::setBtpAnm

daBaseNpc_c::attnSttsOn

daBaseNpc_c::orderEvent

daBaseNpc_c::setEnvTevColor

daBaseNpc_c::setRoomNo

daBaseNpc_c::checkEndAnm attempt

CheckCreateHeap

daNpcF_addIdx

daNpcF_subIdx

daNpcF_incIdx

daNpcF_decIdx

daNpcF_ActorMngr_c::initialize()

daNpcF_ActorMngr_c::entry

cleanup daNpcF_ActorMngr_c::entry

daNpcF_ActorMngr_c::remove

daNpcF_ActorMngr_c::getActorP

daNpcF_MatAnm_c::calc attempt

daNpcF_SPCurve_c::initialize

minor fixes

daNpcF_Path_c::initialize

daNpcF_Path_c::setPathInfo

daNpcF_Path_c::chkPassed

daNpcF_Path_c::reverse

daNpcF_Path_c::setNextIdx

daNpcF_Path_c::getNextIdx

daNpcF_Path_c::getBeforeIdx

daNpcF_Path_c::getBeforePos

daNpcF_Path_c::getNextPos

daNpcT_MatAnm_c::initialize

daNpcT_MatAnm_c::calc

daNpcT_addIdx

daNpcT_subIdx

daNpcT_decIdx

daNpcT_Path_c::hermite

daNpcT_Path_c::initialize

daNpcT_Path_c::setPathInfo attempt

daNpcT_Path_c::setNextPathInfo

daNpcT_Path_c::reverse

daNpcT_Path_c::setNextIdx

daNpcT_Path_c::getDstPos attempt

daNpcT_DmgStagger_c::setParam

Add FLOAT_LABEL where possible

fopEn_enemy / fix e_wb

move jasper's jsystem work over

d_attention / d_demo / d_lib work

remove asm

clean up dolphin files / work on some rels (#212)

* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop

* dolphin OS work / cleanup

* dolphin GX work / cleanup

* finish changing dolphin files to C

* more files into C

* match rest of MSL_C math functions

* more dolphin files converted to C

* remove asm

* d_bg_w work

* remove asm

* d_a_alink work / kytag14

initial changes to d_a_e_yc

checkpoint until virtual destructor issue is solved

daNpcF_Lookat_c::adjustMoveDisAngle

daBaseNpc_c::setMtx

daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()

daNpcT_c::ctrlFaceMotion

daNpcT_c::ctrlMsgAnm attempt

daNpcT_c::initTalk

daNpcF_clearMessageTmpBit

daNpcF_getDistTableIdx

daNpcF_offTmpBit

daNpcF_onTmpBit

daNpcF_chkTmpBit

daNpcF_onEvtBit

daNpcF_chkEvtBit

daNpcF_c::getDistTableIdx

daNpcF_chkPointInArea

daNpcF_chkDoBtnEqSpeak

daNpcF_getPlayerInfoFromPlayerList attempt

daNpcF_pntVsLineSegmentLengthSquare2D

daNpcF_c::chkPointInArea

daNpcF_c::chkPointInArea

daNpcF_c::getAttentionPos

daNpcT_chkTmpBit

daNpcT_offTmpBit

daNpcT_onTmpBit

daNpcT_chkEvtBit

daNpcT_offEvtBit

daNpcT_onEvtBit

daNpcT_chkDoBtnIsSpeak

daNpcT_getDistTableIdx

daBaseNpc_acMngr_c::entry

daNpcF_c::initTalk

undo override
</content>
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<pre>
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c

daBaseNpc_c::setBtpAnm

daBaseNpc_c::attnSttsOn

daBaseNpc_c::orderEvent

daBaseNpc_c::setEnvTevColor

daBaseNpc_c::setRoomNo

daBaseNpc_c::checkEndAnm attempt

CheckCreateHeap

daNpcF_addIdx

daNpcF_subIdx

daNpcF_incIdx

daNpcF_decIdx

daNpcF_ActorMngr_c::initialize()

daNpcF_ActorMngr_c::entry

cleanup daNpcF_ActorMngr_c::entry

daNpcF_ActorMngr_c::remove

daNpcF_ActorMngr_c::getActorP

daNpcF_MatAnm_c::calc attempt

daNpcF_SPCurve_c::initialize

minor fixes

daNpcF_Path_c::initialize

daNpcF_Path_c::setPathInfo

daNpcF_Path_c::chkPassed

daNpcF_Path_c::reverse

daNpcF_Path_c::setNextIdx

daNpcF_Path_c::getNextIdx

daNpcF_Path_c::getBeforeIdx

daNpcF_Path_c::getBeforePos

daNpcF_Path_c::getNextPos

daNpcT_MatAnm_c::initialize

daNpcT_MatAnm_c::calc

daNpcT_addIdx

daNpcT_subIdx

daNpcT_decIdx

daNpcT_Path_c::hermite

daNpcT_Path_c::initialize

daNpcT_Path_c::setPathInfo attempt

daNpcT_Path_c::setNextPathInfo

daNpcT_Path_c::reverse

daNpcT_Path_c::setNextIdx

daNpcT_Path_c::getDstPos attempt

daNpcT_DmgStagger_c::setParam

Add FLOAT_LABEL where possible

fopEn_enemy / fix e_wb

move jasper's jsystem work over

d_attention / d_demo / d_lib work

remove asm

clean up dolphin files / work on some rels (#212)

* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop

* dolphin OS work / cleanup

* dolphin GX work / cleanup

* finish changing dolphin files to C

* more files into C

* match rest of MSL_C math functions

* more dolphin files converted to C

* remove asm

* d_bg_w work

* remove asm

* d_a_alink work / kytag14

initial changes to d_a_e_yc

checkpoint until virtual destructor issue is solved

daNpcF_Lookat_c::adjustMoveDisAngle

daBaseNpc_c::setMtx

daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()

daNpcT_c::ctrlFaceMotion

daNpcT_c::ctrlMsgAnm attempt

daNpcT_c::initTalk

daNpcF_clearMessageTmpBit

daNpcF_getDistTableIdx

daNpcF_offTmpBit

daNpcF_onTmpBit

daNpcF_chkTmpBit

daNpcF_onEvtBit

daNpcF_chkEvtBit

daNpcF_c::getDistTableIdx

daNpcF_chkPointInArea

daNpcF_chkDoBtnEqSpeak

daNpcF_getPlayerInfoFromPlayerList attempt

daNpcF_pntVsLineSegmentLengthSquare2D

daNpcF_c::chkPointInArea

daNpcF_c::chkPointInArea

daNpcF_c::getAttentionPos

daNpcT_chkTmpBit

daNpcT_offTmpBit

daNpcT_onTmpBit

daNpcT_chkEvtBit

daNpcT_offEvtBit

daNpcT_onEvtBit

daNpcT_chkDoBtnIsSpeak

daNpcT_getDistTableIdx

daBaseNpc_acMngr_c::entry

daNpcF_c::initTalk

undo override
</pre>
</div>
</content>
</entry>
<entry>
<title>Makefile fixes / JUTNameTab (#129)</title>
<updated>2021-05-10T15:54:07+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2021-05-10T15:54:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=462d71cbef02ef119fc2aa480b98cfeedde46441'/>
<id>462d71cbef02ef119fc2aa480b98cfeedde46441</id>
<content type='text'>
* Makefile: Fix issues with iconv causing it to break under devkitPro / msys

The version of iconv included in devkitPro does not have a -o option,
so replace it with normal shell redirection. Also, SHIFT-JIS does not
have a mapping for ~, so output the Windows CP932 variant instead,
which does. See:
https://en.wikipedia.org/wiki/Tilde#Unicode_and_Shift_JIS_encoding_of_wave_dash
https://en.wikipedia.org/wiki/Code_page_932_(Microsoft_Windows)#Single-byte_character_differences

* Update diff configuration

-Bbinary doesn't seem to work with my copy of
bjdump (it says it can't decode unknown architecture)

Cheese things by using expected/ instead of having
the user place things manually.

* JUTNameTab

* J3DPacket / J3DDrawBuffer

* format

Co-authored-by: lepelog &lt;lepelog@users.noreply.github.com&gt;</content>
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<pre>
* Makefile: Fix issues with iconv causing it to break under devkitPro / msys

The version of iconv included in devkitPro does not have a -o option,
so replace it with normal shell redirection. Also, SHIFT-JIS does not
have a mapping for ~, so output the Windows CP932 variant instead,
which does. See:
https://en.wikipedia.org/wiki/Tilde#Unicode_and_Shift_JIS_encoding_of_wave_dash
https://en.wikipedia.org/wiki/Code_page_932_(Microsoft_Windows)#Single-byte_character_differences

* Update diff configuration

-Bbinary doesn't seem to work with my copy of
bjdump (it says it can't decode unknown architecture)

Cheese things by using expected/ instead of having
the user place things manually.

* JUTNameTab

* J3DPacket / J3DDrawBuffer

* format

Co-authored-by: lepelog &lt;lepelog@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Makefile: DEBUG option (#86)</title>
<updated>2021-01-18T19:16:09+00:00</updated>
<author>
<name>Erin Moon</name>
<email>erin@hecke.rs</email>
</author>
<published>2021-01-18T19:16:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=caeacbe56b09291f8463753b8211b6b5da37c6ec'/>
<id>caeacbe56b09291f8463753b8211b6b5da37c6ec</id>
<content type='text'>
* Makefile: DEBUG option

* diff_settings.py: if diffing with --source, make DEBUG=1

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</content>
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* Makefile: DEBUG option

* diff_settings.py: if diffing with --source, make DEBUG=1

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>diff.py: be smarter about finding object files (#55)</title>
<updated>2021-01-03T05:58:42+00:00</updated>
<author>
<name>Erin Moon</name>
<email>erin@hecke.rs</email>
</author>
<published>2021-01-03T05:58:42+00:00</published>
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<id>b6791276753f676f07e5251d823b0969208f1dc8</id>
<content type='text'>
Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</content>
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<pre>
Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</pre>
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</entry>
<entry>
<title>diff_settings.py: update for new ppc-enabled diff.py (#31)</title>
<updated>2020-12-13T20:52:46+00:00</updated>
<author>
<name>Erin Moon</name>
<email>erin@hecke.rs</email>
</author>
<published>2020-12-13T20:52:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=43ac7130b96b9967930582c87f8fafa34cd43369'/>
<id>43ac7130b96b9967930582c87f8fafa34cd43369</id>
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Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</content>
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<pre>
Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</pre>
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</content>
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