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<title>tp/include/JSystem/J3DGraphAnimator/J3DModelData.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Reorganize library code into `libs/` (#3119)</title>
<updated>2026-03-01T22:35:36+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-03-01T22:35:36+00:00</published>
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<id>9649319ec4926457ef85e6094f8207474c977c2d</id>
<content type='text'>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</content>
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<pre>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</pre>
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</content>
</entry>
<entry>
<title>general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)</title>
<updated>2026-01-25T07:36:23+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-01-25T07:36:23+00:00</published>
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<id>5867eaf68b97bfe359849aafe93af5f73313c782</id>
<content type='text'>
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix</content>
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<pre>
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix</pre>
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</content>
</entry>
<entry>
<title>J3D debug (#3037)</title>
<updated>2026-01-13T15:49:09+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2026-01-13T15:49:09+00:00</published>
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<id>1a65a6bbbd263538bd04faae2d9e899d59ec0d5d</id>
<content type='text'>
* J3DGraphBase debug

* J3DGraphAnimator debug

* J3DGraphLoader debug</content>
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<pre>
* J3DGraphBase debug

* J3DGraphAnimator debug

* J3DGraphLoader debug</pre>
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</content>
</entry>
<entry>
<title>Misc debug include/class order improvements + link remaining Z2AudioLib TUs (#3014)</title>
<updated>2026-01-06T12:38:40+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2026-01-06T12:38:40+00:00</published>
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<id>3679e7abab82df6447f7b55aa472b5b9c8062fb0</id>
<content type='text'>
* Improve dolzel.pch ordering

* Improve JSystem include order

* Various class ordering fixes

* Link remaining Z2AudioLib TUs

* Fix some symbols in Shield and weak functions in ShieldD</content>
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<pre>
* Improve dolzel.pch ordering

* Improve JSystem include order

* Various class ordering fixes

* Link remaining Z2AudioLib TUs

* Fix some symbols in Shield and weak functions in ShieldD</pre>
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</content>
</entry>
<entry>
<title>d_particle debug work (#2944)</title>
<updated>2025-12-13T04:54:42+00:00</updated>
<author>
<name>Carco_21</name>
<email>144170194+carter-ktb21@users.noreply.github.com</email>
</author>
<published>2025-12-13T04:54:42+00:00</published>
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<id>87732304d15f80fa952a243bb3c6dec44f3f0856</id>
<content type='text'>
* misc work

* more work

* fixed error

* more work

* PR cleanup

* missed cleanup

* error fix

* wii fix</content>
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<pre>
* misc work

* more work

* fixed error

* more work

* PR cleanup

* missed cleanup

* error fix

* wii fix</pre>
</div>
</content>
</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
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<id>a6e76c0841cae03cae0c0e6ac75c32f979043093</id>
<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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<pre>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>some J3D/misc cleanup (#2628)</title>
<updated>2025-09-04T14:56:59+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-09-04T14:56:59+00:00</published>
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<id>b45a089e15d79821b07be020db628e01a49b1fd2</id>
<content type='text'>
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup</content>
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<pre>
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_npc_besu equivalent (#2510)</title>
<updated>2025-07-06T10:07:33+00:00</updated>
<author>
<name>YunataSavior</name>
<email>58997725+YunataSavior@users.noreply.github.com</email>
</author>
<published>2025-07-06T10:07:33+00:00</published>
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<id>712c880710877541a22a4f224ef44b8ed86b1d50</id>
<content type='text'>
* beautify_anm_data v2.0

* d_a_npc_besu 50% done

* d_a_npc_besu 70% done

* d_a_npc_besu until wait + indent fix

* d_a_npc_besu equivalent!

* Mark d_a_npc_besu as equiv in configure py</content>
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<pre>
* beautify_anm_data v2.0

* d_a_npc_besu 50% done

* d_a_npc_besu 70% done

* d_a_npc_besu until wait + indent fix

* d_a_npc_besu equivalent!

* Mark d_a_npc_besu as equiv in configure py</pre>
</div>
</content>
</entry>
<entry>
<title>A Little j3d work (#2396)</title>
<updated>2025-04-15T21:09:31+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2025-04-15T21:09:31+00:00</published>
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<id>b5e932c493742411fdcef695be5879b729d115c8</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent (#2293)</title>
<updated>2025-01-27T19:55:55+00:00</updated>
<author>
<name>Huitzi</name>
<email>73550465+marwernerh@users.noreply.github.com</email>
</author>
<published>2025-01-27T19:55:55+00:00</published>
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<id>7c5006e4462cf2a3357bf7804f9ddb5ff2fd448f</id>
<content type='text'>
* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent
* Add simpleCalcMaterial implicit inline to J3DModelData (seen in debug)
* Basic documentation for both actors
* WIP debug build implementations (note TODOs)
* Update configure.py and note weak ordering issues for lv3Water2

* Actually add modified J3DModelData.h &amp; explicitly note fake padding</content>
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<pre>
* d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent
* Add simpleCalcMaterial implicit inline to J3DModelData (seen in debug)
* Basic documentation for both actors
* WIP debug build implementations (note TODOs)
* Update configure.py and note weak ordering issues for lv3Water2

* Actually add modified J3DModelData.h &amp; explicitly note fake padding</pre>
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</content>
</entry>
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