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<title>tp/include/JSystem/J3DGraphBase/J3DTexture.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/'/>
<entry>
<title>Reorganize library code into `libs/` (#3119)</title>
<updated>2026-03-01T22:35:36+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-03-01T22:35:36+00:00</published>
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<id>9649319ec4926457ef85e6094f8207474c977c2d</id>
<content type='text'>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</content>
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<pre>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</pre>
</div>
</content>
</entry>
<entry>
<title>Fix broken J3DTexture assert (#3111)</title>
<updated>2026-02-25T22:06:37+00:00</updated>
<author>
<name>Pieter-Jan Briers</name>
<email>pieterjan.briers+git@gmail.com</email>
</author>
<published>2026-02-25T22:06:37+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>d_resorce debug (#3105)</title>
<updated>2026-02-20T11:05:23+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2026-02-20T11:05:23+00:00</published>
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<id>2113d9044b9beb0fedca17f977f2bb571c50c302</id>
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<pre>
</pre>
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</entry>
<entry>
<title>J3D debug (#3037)</title>
<updated>2026-01-13T15:49:09+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2026-01-13T15:49:09+00:00</published>
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<id>1a65a6bbbd263538bd04faae2d9e899d59ec0d5d</id>
<content type='text'>
* J3DGraphBase debug

* J3DGraphAnimator debug

* J3DGraphLoader debug</content>
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* J3DGraphBase debug

* J3DGraphAnimator debug

* J3DGraphLoader debug</pre>
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</content>
</entry>
<entry>
<title>standard compiler compatibility changes (#3040)</title>
<updated>2026-01-12T22:48:25+00:00</updated>
<author>
<name>kipcode66</name>
<email>kipcode66@gmail.com</email>
</author>
<published>2026-01-12T22:48:25+00:00</published>
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<id>dd03bf861fdc92109c57d58cc7436066a8a02430</id>
<content type='text'>
* move math to cmath

* replace stdarg to cstdarg

* change stdint to stdint.h

* minor fixes

* change stdio to cstdio

* change stdlib to stdlib

* renamed ctype to cctype

* fix missing argument for UNSET_FLAG</content>
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<pre>
* move math to cmath

* replace stdarg to cstdarg

* change stdint to stdint.h

* minor fixes

* change stdio to cstdio

* change stdlib to stdlib

* renamed ctype to cctype

* fix missing argument for UNSET_FLAG</pre>
</div>
</content>
</entry>
<entry>
<title>Misc debug include/class order improvements + link remaining Z2AudioLib TUs (#3014)</title>
<updated>2026-01-06T12:38:40+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2026-01-06T12:38:40+00:00</published>
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<id>3679e7abab82df6447f7b55aa472b5b9c8062fb0</id>
<content type='text'>
* Improve dolzel.pch ordering

* Improve JSystem include order

* Various class ordering fixes

* Link remaining Z2AudioLib TUs

* Fix some symbols in Shield and weak functions in ShieldD</content>
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<pre>
* Improve dolzel.pch ordering

* Improve JSystem include order

* Various class ordering fixes

* Link remaining Z2AudioLib TUs

* Fix some symbols in Shield and weak functions in ShieldD</pre>
</div>
</content>
</entry>
<entry>
<title>Add guards around std library headers (#3013)</title>
<updated>2026-01-05T11:50:45+00:00</updated>
<author>
<name>kipcode66</name>
<email>kipcode66@gmail.com</email>
</author>
<published>2026-01-05T11:50:45+00:00</published>
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<id>1d2a0d956851e10549c56be039fd42f6f0937802</id>
<content type='text'>
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes</pre>
</div>
</content>
</entry>
<entry>
<title>m_Do_ext retail linked + debug improvements (#3009)</title>
<updated>2026-01-05T01:20:35+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2026-01-05T01:20:35+00:00</published>
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<id>b72be3074adae802510f47643cac7bfc1fd6e9c7</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Work on weak order (#2979)</title>
<updated>2025-12-21T12:13:21+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-12-21T12:13:21+00:00</published>
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<id>48f1d47690d0a43a77f7ae210b0cf21a6bc835bc</id>
<content type='text'>
* JAUSectionHeap OK

* Slightly improve d_camera weak func order (12 -&gt; 10)

* Minor d_a_alink fixes

* weak_order_diff.py: Change to take source file as cli argument instead of .o file

For cli autocompletion to work.

* Reorganize J3D structs (no change in weak order)</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* JAUSectionHeap OK

* Slightly improve d_camera weak func order (12 -&gt; 10)

* Minor d_a_alink fixes

* weak_order_diff.py: Change to take source file as cli argument instead of .o file

For cli autocompletion to work.

* Reorganize J3D structs (no change in weak order)</pre>
</div>
</content>
</entry>
<entry>
<title>J3D debug work (#2949)</title>
<updated>2025-12-13T05:04:03+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-12-13T05:04:03+00:00</published>
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<id>1b8ea3206dbbaa6e4ebe7b4dfadffd8d85f37480</id>
<content type='text'>
* J3D debug work

* Clean up JSystem GXColor ctors, remove a couple fakematches

* Update symbols.txt

* Fix res include syntax

* Remove fakematch that isn't necessary anymore

* Fix some Shield regressions</content>
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<pre>
* J3D debug work

* Clean up JSystem GXColor ctors, remove a couple fakematches

* Update symbols.txt

* Fix res include syntax

* Remove fakematch that isn't necessary anymore

* Fix some Shield regressions</pre>
</div>
</content>
</entry>
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