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<title>tp/include/JSystem/J3DU, branch dol2asm</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>d_a_e_fz work, doxygen revamp (#2127)</title>
<updated>2024-04-12T06:10:30+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2024-04-12T06:10:30+00:00</published>
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<id>a61e3491f7c46b698514af50464cf71ba76bd3a3</id>
<content type='text'>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</content>
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<pre>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_mirror done, d_a_ni 99% done (#2095)</title>
<updated>2024-03-14T06:28:01+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-03-14T06:28:01+00:00</published>
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<id>e4d6e610f644e919928579256d925d83c8e28684</id>
<content type='text'>
* d_a_mirror done

* d_a_ni 99.9% done

* remove asm

* some d_a_ni doc

* progress</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* d_a_mirror done

* d_a_ni 99.9% done

* remove asm

* some d_a_ni doc

* progress</pre>
</div>
</content>
</entry>
<entry>
<title>almost all of dolphin matched (#2036)</title>
<updated>2024-01-20T00:22:19+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-01-20T00:22:19+00:00</published>
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<id>981cfe7283c0a39b8d1845d8ba59f3bb1e192932</id>
<content type='text'>
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches</content>
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<pre>
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches</pre>
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</content>
</entry>
<entry>
<title>MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)</title>
<updated>2023-12-25T15:31:05+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2023-12-25T15:31:05+00:00</published>
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<id>a7edd19f16685e9a1e505eec642318250553e399</id>
<content type='text'>
* cleanup SSystem files

* MSL_C fully matched

* fix build

* remove asm

* reorganize MSL_C/Runtime libs into more accurate setup

* little more cleanup

* cleanup some MSL headers

* obj_rgate OK

* remove asm

* some rgate documentation</content>
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<pre>
* cleanup SSystem files

* MSL_C fully matched

* fix build

* remove asm

* reorganize MSL_C/Runtime libs into more accurate setup

* little more cleanup

* cleanup some MSL headers

* obj_rgate OK

* remove asm

* some rgate documentation</pre>
</div>
</content>
</entry>
<entry>
<title>c_m3d, c_request OK. Work on Z2Audience (#1900)</title>
<updated>2023-08-29T23:43:28+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2023-08-29T23:43:28+00:00</published>
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<id>4c5c3a8964dbf5f95f5599ae94bb87aa857931c0</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)</title>
<updated>2023-08-16T19:07:52+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2023-08-16T19:07:52+00:00</published>
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<id>7fd7d0c1f3ac84a4f10b41fab925c18e0be0c5dc</id>
<content type='text'>
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</content>
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<pre>
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing</pre>
</div>
</content>
</entry>
<entry>
<title>Work on J2DMaterialFactory (#394)</title>
<updated>2023-08-01T07:17:21+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2023-08-01T07:17:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=2275eb710b4b0794f198059a7fd61db7499941ff'/>
<id>2275eb710b4b0794f198059a7fd61db7499941ff</id>
<content type='text'>
* Work on J2DMaterialFactory

* J3DUClipper OK

* Work on JAISoundStarter

* JAISoundHandles OK

* JAISoundInfo OK

* Fix JAISound::isStopping

* Work on J2DTextBoxEx

* dspproc OK

* osdsp OK

* osdsp_task OK

* Work on dsptask

* Import some JASCalc code

* JASCallback OK

* JASOscillator OK

* JASLfo OK</content>
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<pre>
* Work on J2DMaterialFactory

* J3DUClipper OK

* Work on JAISoundStarter

* JAISoundHandles OK

* JAISoundInfo OK

* Fix JAISound::isStopping

* Work on J2DTextBoxEx

* dspproc OK

* osdsp OK

* osdsp_task OK

* Work on dsptask

* Import some JASCalc code

* JASCallback OK

* JASOscillator OK

* JASLfo OK</pre>
</div>
</content>
</entry>
<entry>
<title>Do some work on f_op_actor_mng (#328)</title>
<updated>2023-05-08T22:10:22+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2023-05-08T22:10:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=44b0fdbb0d73226eb8f365572f75d2ee026f1040'/>
<id>44b0fdbb0d73226eb8f365572f75d2ee026f1040</id>
<content type='text'>
* decompctx - try without shiftjis and write utf8 as output

* Do some work on f_op_actor_mng

* Remove duplicated includes

* Add fopAcM_setEffectMtx

* Match dShopSystem_searchCameraActor

* fopAcM_setEffectMtx now matches with literals

* Remove unnecessary inline in headers</content>
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<pre>
* decompctx - try without shiftjis and write utf8 as output

* Do some work on f_op_actor_mng

* Remove duplicated includes

* Add fopAcM_setEffectMtx

* Match dShopSystem_searchCameraActor

* fopAcM_setEffectMtx now matches with literals

* Remove unnecessary inline in headers</pre>
</div>
</content>
</entry>
<entry>
<title>clean up dolphin files / work on some rels (#212)</title>
<updated>2022-11-11T18:09:48+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2022-11-11T18:09:48+00:00</published>
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<id>1114b13da81ab0b52fd4bb56a32f32331a21e581</id>
<content type='text'>
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop

* dolphin OS work / cleanup

* dolphin GX work / cleanup

* finish changing dolphin files to C

* more files into C

* match rest of MSL_C math functions

* more dolphin files converted to C

* remove asm

* d_bg_w work

* remove asm

* d_a_alink work / kytag14</content>
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<pre>
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop

* dolphin OS work / cleanup

* dolphin GX work / cleanup

* finish changing dolphin files to C

* more files into C

* match rest of MSL_C math functions

* more dolphin files converted to C

* remove asm

* d_bg_w work

* remove asm

* d_a_alink work / kytag14</pre>
</div>
</content>
</entry>
<entry>
<title>m_Do cleanup, d_resource, drawlist stuff (#145)</title>
<updated>2021-09-24T15:11:10+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2021-09-24T15:11:10+00:00</published>
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<id>7d271be857c95c4a6c28d4d185378fba5c762c16</id>
<content type='text'>
* d_resource / some d_stage

* setup dDlst_list_c / d_select_icon OK

* JUTXfb / some JUTVideo + various

* some J2D classes / JUTVideo/Fader attempts

* bunch of m_Do cleanup + matches / f_ap_game OK

* mDoLib_clipper::setup OK

* most of d_meter_HIO OK

* pane_class / kantera_icon_meter</content>
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<pre>
* d_resource / some d_stage

* setup dDlst_list_c / d_select_icon OK

* JUTXfb / some JUTVideo + various

* some J2D classes / JUTVideo/Fader attempts

* bunch of m_Do cleanup + matches / f_ap_game OK

* mDoLib_clipper::setup OK

* most of d_meter_HIO OK

* pane_class / kantera_icon_meter</pre>
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</content>
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