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<title>tp/include/JSystem/JAudio2/JASCmdStack.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Reorganize library code into `libs/` (#3119)</title>
<updated>2026-03-01T22:35:36+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-03-01T22:35:36+00:00</published>
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<id>9649319ec4926457ef85e6094f8207474c977c2d</id>
<content type='text'>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</content>
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<pre>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</pre>
</div>
</content>
</entry>
<entry>
<title>Some GCC compilation fixes (#3114)</title>
<updated>2026-02-28T20:11:00+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-02-28T20:11:00+00:00</published>
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<id>c900a043b89786d5e594ec883d9acd92e0db6bc7</id>
<content type='text'>
* Fix 6-byte multichar literals

* Add `struct` to `e_ga_class::ga_s`

* Fix remaining wrong forward declares (struct/class)

* Replace `#include &lt;string&gt;` with `#include &lt;cstring&gt;`

* Guard FLT_EPSILON define to prevent redefinition

* Add missing `#include &lt;cstring&gt;` for direct cstring function usage</content>
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<pre>
* Fix 6-byte multichar literals

* Add `struct` to `e_ga_class::ga_s`

* Fix remaining wrong forward declares (struct/class)

* Replace `#include &lt;string&gt;` with `#include &lt;cstring&gt;`

* Guard FLT_EPSILON define to prevent redefinition

* Add missing `#include &lt;cstring&gt;` for direct cstring function usage</pre>
</div>
</content>
</entry>
<entry>
<title>JAudio2 debug (#2990)</title>
<updated>2025-12-23T18:23:09+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2025-12-23T18:23:09+00:00</published>
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<id>6ef13c620a46aed5fea525699a4832a1ad6e4d1f</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
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<id>a6e76c0841cae03cae0c0e6ac75c32f979043093</id>
<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_e_fz work, doxygen revamp (#2127)</title>
<updated>2024-04-12T06:10:30+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2024-04-12T06:10:30+00:00</published>
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<id>a61e3491f7c46b698514af50464cf71ba76bd3a3</id>
<content type='text'>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</content>
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<pre>
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute &amp; execute

* demoDelete

* daE_FZ_Delete &amp; _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md</pre>
</div>
</content>
</entry>
<entry>
<title>Import JASCmdStack, std-vector work, Z2StatusMgr OK (#2029)</title>
<updated>2024-01-10T23:16:40+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2024-01-10T23:16:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=f342bd71716619832c47eea7e90f57d106cd6b63'/>
<id>f342bd71716619832c47eea7e90f57d106cd6b63</id>
<content type='text'>
* Import JASCmdStack

* Work on std-vector

* Z2StatusMgr OK</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Import JASCmdStack

* Work on std-vector

* Z2StatusMgr OK</pre>
</div>
</content>
</entry>
<entry>
<title>clang-format</title>
<updated>2021-03-28T22:10:25+00:00</updated>
<author>
<name>Julgodis</name>
<email></email>
</author>
<published>2021-03-28T22:10:25+00:00</published>
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<id>815c1a2039a8579d5dc81615250501b6942800d6</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>dol2asm OK</title>
<updated>2021-03-28T20:49:05+00:00</updated>
<author>
<name>Julgodis</name>
<email></email>
</author>
<published>2021-03-28T20:49:05+00:00</published>
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<id>d244b7cb0d961cb42f76cb30b57ab35820c3c48e</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
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