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<title>tp/include/JSystem/JSupport/JSupport.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/'/>
<entry>
<title>Reorganize library code into `libs/` (#3119)</title>
<updated>2026-03-01T22:35:36+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-03-01T22:35:36+00:00</published>
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<id>9649319ec4926457ef85e6094f8207474c977c2d</id>
<content type='text'>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</content>
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<pre>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</pre>
</div>
</content>
</entry>
<entry>
<title>More GCC compatibility/warning fixes (#3118)</title>
<updated>2026-03-01T04:19:17+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-03-01T04:19:17+00:00</published>
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<id>6a48380461bc9baabe1706ba57ca0cedfa2d0c51</id>
<content type='text'>
* Wrap &gt;4-char literals in a MULTI_CHAR macro

Modern compilers do not support CW's non-standard behavior with
&gt;4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves &lt;=4 char literals
unchanged.

* Replace non-pointer usages of NULL with 0

* Define NULL to nullptr on C++11 and above

* Fix more -Wpointer-arith and -Woverflow warnings

* Replace u32/s32 with uintptr_t/intptr_t where appropriate

* JSUOutputStream: Overload all standard int types</content>
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<pre>
* Wrap &gt;4-char literals in a MULTI_CHAR macro

Modern compilers do not support CW's non-standard behavior with
&gt;4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves &lt;=4 char literals
unchanged.

* Replace non-pointer usages of NULL with 0

* Define NULL to nullptr on C++11 and above

* Fix more -Wpointer-arith and -Woverflow warnings

* Replace u32/s32 with uintptr_t/intptr_t where appropriate

* JSUOutputStream: Overload all standard int types</pre>
</div>
</content>
</entry>
<entry>
<title>standard compiler compatibility changes (#3040)</title>
<updated>2026-01-12T22:48:25+00:00</updated>
<author>
<name>kipcode66</name>
<email>kipcode66@gmail.com</email>
</author>
<published>2026-01-12T22:48:25+00:00</published>
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<id>dd03bf861fdc92109c57d58cc7436066a8a02430</id>
<content type='text'>
* move math to cmath

* replace stdarg to cstdarg

* change stdint to stdint.h

* minor fixes

* change stdio to cstdio

* change stdlib to stdlib

* renamed ctype to cctype

* fix missing argument for UNSET_FLAG</content>
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<pre>
* move math to cmath

* replace stdarg to cstdarg

* change stdint to stdint.h

* minor fixes

* change stdio to cstdio

* change stdlib to stdlib

* renamed ctype to cctype

* fix missing argument for UNSET_FLAG</pre>
</div>
</content>
</entry>
<entry>
<title>Add guards around std library headers (#3013)</title>
<updated>2026-01-05T11:50:45+00:00</updated>
<author>
<name>kipcode66</name>
<email>kipcode66@gmail.com</email>
</author>
<published>2026-01-05T11:50:45+00:00</published>
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<id>1d2a0d956851e10549c56be039fd42f6f0937802</id>
<content type='text'>
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes</content>
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<pre>
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes</pre>
</div>
</content>
</entry>
<entry>
<title>JAudio2 debug (#2996)</title>
<updated>2025-12-26T21:20:53+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2025-12-26T21:20:53+00:00</published>
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<id>bae6d9da2d03ea94d7eb87c8fe5255abd01f34c6</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>J3D debug work (#2949)</title>
<updated>2025-12-13T05:04:03+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-12-13T05:04:03+00:00</published>
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<id>1b8ea3206dbbaa6e4ebe7b4dfadffd8d85f37480</id>
<content type='text'>
* J3D debug work

* Clean up JSystem GXColor ctors, remove a couple fakematches

* Update symbols.txt

* Fix res include syntax

* Remove fakematch that isn't necessary anymore

* Fix some Shield regressions</content>
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<pre>
* J3D debug work

* Clean up JSystem GXColor ctors, remove a couple fakematches

* Update symbols.txt

* Fix res include syntax

* Remove fakematch that isn't necessary anymore

* Fix some Shield regressions</pre>
</div>
</content>
</entry>
<entry>
<title>Improving standard compiler compatibility (#2926)</title>
<updated>2025-12-09T04:31:22+00:00</updated>
<author>
<name>kipcode66</name>
<email>kipcode66@gmail.com</email>
</author>
<published>2025-12-09T04:31:22+00:00</published>
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<id>3b26aae5321f14fcdfaf4360605daaa4da6a99cf</id>
<content type='text'>
* Adding explicit dolphin/ prefix &amp; fix characters

* Rename ShiftJIS to SJIS

* Separate JASSeqReader read methods implementation between compilers.

* Fix pointer.h

* fix d_item_data typo

* fix gcn matching issue</content>
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<pre>
* Adding explicit dolphin/ prefix &amp; fix characters

* Rename ShiftJIS to SJIS

* Separate JASSeqReader read methods implementation between compilers.

* Fix pointer.h

* fix d_item_data typo

* fix gcn matching issue</pre>
</div>
</content>
</entry>
<entry>
<title>Debug+retail matches and clean up some fakematches (#2910)</title>
<updated>2025-12-03T23:09:56+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-12-03T23:09:56+00:00</published>
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<id>f97d334732201e5a8e1250318925c90d0c715225</id>
<content type='text'>
* Debug matches

* Match daAlink_c::procGrassWhistleWait

* Match JASAramStream::channelProc

* More debug matches

* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines

* Fix some fakematches

* Fix gameinfo player info not being a struct

* Update bug comments

* Fix procids in alink

* d_a_scene_exit OK</content>
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<pre>
* Debug matches

* Match daAlink_c::procGrassWhistleWait

* Match JASAramStream::channelProc

* More debug matches

* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines

* Fix some fakematches

* Fix gameinfo player info not being a struct

* Update bug comments

* Fix procids in alink

* d_a_scene_exit OK</pre>
</div>
</content>
</entry>
<entry>
<title>some J3D/misc cleanup (#2628)</title>
<updated>2025-09-04T14:56:59+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-09-04T14:56:59+00:00</published>
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<id>b45a089e15d79821b07be020db628e01a49b1fd2</id>
<content type='text'>
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup</content>
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<pre>
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup</pre>
</div>
</content>
</entry>
<entry>
<title>switch to dtk setup (#2203)</title>
<updated>2024-10-10T14:29:58+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-10-10T14:29:58+00:00</published>
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<id>12eb254d769d84743b5cc6cd5424057c57eaf0ad</id>
<content type='text'>
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</content>
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<pre>
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</pre>
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</content>
</entry>
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