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<title>tp/include/SComponent/c_node.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>dol2asm OK</title>
<updated>2021-03-28T20:49:05+00:00</updated>
<author>
<name>Julgodis</name>
<email></email>
</author>
<published>2021-03-28T20:49:05+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix symbol names (#118)</title>
<updated>2021-03-15T06:12:44+00:00</updated>
<author>
<name>lepelog</name>
<email>lepelog@users.noreply.github.com</email>
</author>
<published>2021-03-15T06:12:44+00:00</published>
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<id>80ba3d9fd26f47ffd1dc198c67c0c0944158cd1a</id>
<content type='text'>
* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</content>
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<pre>
* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>normalize header guards to {tu_name}_H_ (#87)</title>
<updated>2021-01-18T19:02:51+00:00</updated>
<author>
<name>Erin Moon</name>
<email>erin@hecke.rs</email>
</author>
<published>2021-01-18T19:02:51+00:00</published>
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<id>c70d485d3519ffa6d54b4d9a5581247de8fe9587</id>
<content type='text'>
i previously had a bad habit of using double underscores in include
guard macro names, which are implementation-reserved per
the C++98 standard (see 17.4.3.1.2 Global names).

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</content>
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<pre>
i previously had a bad habit of using double underscores in include
guard macro names, which are implementation-reserved per
the C++98 standard (see 17.4.3.1.2 Global names).

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>A few f_pc files (#26)</title>
<updated>2020-12-31T20:12:29+00:00</updated>
<author>
<name>lepelog</name>
<email>lepelog@users.noreply.github.com</email>
</author>
<published>2020-12-31T20:12:29+00:00</published>
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<id>0555115de86a2655a9858f1afb547d0b4e8e4cc8</id>
<content type='text'>
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -&gt; s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK</content>
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<pre>
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -&gt; s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK</pre>
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</content>
</entry>
<entry>
<title>run clang-format</title>
<updated>2020-12-26T16:31:49+00:00</updated>
<author>
<name>Pheenoh</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2020-12-26T16:31:49+00:00</published>
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</entry>
<entry>
<title>SComponent c_list / c_node (#5)</title>
<updated>2020-11-30T22:26:55+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2020-11-30T22:26:55+00:00</published>
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<id>937da3c59bdc36e6ade59b9ab52ff8acdc71b6de</id>
<content type='text'>
* SComponent c_list / c_node

* SComponent: c_tree

* SComponent: start c_phase

* SComponent: c_tag

* SComponent: c_counter

* f_pc_line / f_pc_line_tag

the beginnings of the framework process system

* f_pc_method_tag

* SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter

* f_pc_draw_priority

* f_pc_method_iter

* f_pc_profile

Also add (untested) base header classes for f_pc_base

* f_pc_searcher

* f_pc_create_tag

* f_pc_creator

* f_pc_layer skeleton

* f_pc_method

* f_pc_line_iter

* f_pc_leaf somewhat

* f_pc_delete_tag

* f_pc_create_req

* Fix a few non-matchings

* c_phase: slight additional notes

* c_node: more matching

* fix build

* c_node: One more matching

* f_pc_line_iter: Matching

* f_pc_create_req: a bit more

* f_pc_load, f_pc_deletor partial

* f_pc_executor partial

* f: minor cleanups

* f_pc_executor

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</content>
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<pre>
* SComponent c_list / c_node

* SComponent: c_tree

* SComponent: start c_phase

* SComponent: c_tag

* SComponent: c_counter

* f_pc_line / f_pc_line_tag

the beginnings of the framework process system

* f_pc_method_tag

* SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter

* f_pc_draw_priority

* f_pc_method_iter

* f_pc_profile

Also add (untested) base header classes for f_pc_base

* f_pc_searcher

* f_pc_create_tag

* f_pc_creator

* f_pc_layer skeleton

* f_pc_method

* f_pc_line_iter

* f_pc_leaf somewhat

* f_pc_delete_tag

* f_pc_create_req

* Fix a few non-matchings

* c_phase: slight additional notes

* c_node: more matching

* fix build

* c_node: One more matching

* f_pc_line_iter: Matching

* f_pc_create_req: a bit more

* f_pc_load, f_pc_deletor partial

* f_pc_executor partial

* f: minor cleanups

* f_pc_executor

Co-authored-by: Pheenoh &lt;pheenoh@gmail.com&gt;</pre>
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