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<title>tp/include/SSystem/SComponent/c_API_controller_pad.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Reorganize library code into `libs/` (#3119)</title>
<updated>2026-03-01T22:35:36+00:00</updated>
<author>
<name>Luke Street</name>
<email>luke@street.dev</email>
</author>
<published>2026-03-01T22:35:36+00:00</published>
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<id>9649319ec4926457ef85e6094f8207474c977c2d</id>
<content type='text'>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</content>
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<pre>
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include &lt;dolphin/x.h&gt;` -&gt; `&lt;x.h&gt;`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include &lt;dolphin.h&gt;` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues</pre>
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</content>
</entry>
<entry>
<title>d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)</title>
<updated>2026-03-01T21:19:48+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-03-01T21:19:48+00:00</published>
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<id>6e149819e13b1f70ecbf8a4c66b030c17ffed2bb</id>
<content type='text'>
* d_a_kago cleanup

* d_s_logo wii/shield work

* d_s_logo / d_s_play debug work

* fix missing profile class sizeof's

* fix phase-&gt;id values

* build fixes

* fix dCamera_c and camera profile</content>
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* d_a_kago cleanup

* d_s_logo wii/shield work

* d_s_logo / d_s_play debug work

* fix missing profile class sizeof's

* fix phase-&gt;id values

* build fixes

* fix dCamera_c and camera profile</pre>
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</content>
</entry>
<entry>
<title>general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)</title>
<updated>2026-01-25T07:36:23+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-01-25T07:36:23+00:00</published>
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<id>5867eaf68b97bfe359849aafe93af5f73313c782</id>
<content type='text'>
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix</content>
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<pre>
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix</pre>
</div>
</content>
</entry>
<entry>
<title>work on daalink, fop actor, mDo machine, msg_scrn, + various (#201)</title>
<updated>2022-06-29T20:19:09+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2022-06-29T20:19:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=046d178003035ea87d3042a61917c2d482c68c74'/>
<id>046d178003035ea87d3042a61917c2d482c68c74</id>
<content type='text'>
* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress</content>
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<pre>
* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress</pre>
</div>
</content>
</entry>
<entry>
<title>move / fix bunch of stuff (#133)</title>
<updated>2021-06-12T22:22:36+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2021-06-12T22:22:36+00:00</published>
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<id>4448c08ac082e8f569f2b4c0dd9e5f4d91dec093</id>
<content type='text'>
* fix some class structures / d_event wip

* d_event wip

* move gamepad stuff

* move m_Do_main

* move d_bomb / partial m_Do_reset

* format

* remove asm

* add Z2SoundID enum

* move some Z2 classes

* fix

* move more Z2 stuff

* fix fopAc_ac_c more</content>
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* fix some class structures / d_event wip

* d_event wip

* move gamepad stuff

* move m_Do_main

* move d_bomb / partial m_Do_reset

* format

* remove asm

* add Z2SoundID enum

* move some Z2 classes

* fix

* move more Z2 stuff

* fix fopAc_ac_c more</pre>
</div>
</content>
</entry>
<entry>
<title>more SComponent</title>
<updated>2021-04-08T20:18:35+00:00</updated>
<author>
<name>lepelog</name>
<email>lepelog@users.noreply.github.com</email>
</author>
<published>2021-04-08T20:18:35+00:00</published>
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<id>10734701d5116e6073f32eed8a0faaabec59caca</id>
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<pre>
</pre>
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</entry>
<entry>
<title>clang-format</title>
<updated>2021-03-28T22:10:25+00:00</updated>
<author>
<name>Julgodis</name>
<email></email>
</author>
<published>2021-03-28T22:10:25+00:00</published>
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</pre>
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</entry>
<entry>
<title>dol2asm OK</title>
<updated>2021-03-28T20:49:05+00:00</updated>
<author>
<name>Julgodis</name>
<email></email>
</author>
<published>2021-03-28T20:49:05+00:00</published>
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<pre>
</pre>
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