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<title>tp/include/d/actor/d_a_npc_tk.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)</title>
<updated>2025-12-23T23:53:10+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-12-23T23:53:10+00:00</published>
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<id>877889c5105e59ee3aa4e57e53d3b0c5ffcfca77</id>
<content type='text'>
* Remove NDEBUG_DEFINED fakematch, clean up getName temps

* Fix ifdef

* Fix bad JSystem pch ifdef breaking decomp.me

* Remove Acch Chk fakematches

* Private Acch fields

* Fix some clangd errors in headers

* Add UNUSED macro for matching debug parameters

* Enable clangd unused-parameter warning

* Remove extern from initializers

Probably added by dol2asm?

* Fix process profile definitions

* Remove leftover dol2asm address comments

* Remove some unnecessary double casts

* Enable some more clangd warnings

* Fix missing usages of fopAcM_ct

* Fix wrong enum usage

* Fix more fakematches</content>
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<pre>
* Remove NDEBUG_DEFINED fakematch, clean up getName temps

* Fix ifdef

* Fix bad JSystem pch ifdef breaking decomp.me

* Remove Acch Chk fakematches

* Private Acch fields

* Fix some clangd errors in headers

* Add UNUSED macro for matching debug parameters

* Enable clangd unused-parameter warning

* Remove extern from initializers

Probably added by dol2asm?

* Fix process profile definitions

* Remove leftover dol2asm address comments

* Remove some unnecessary double casts

* Enable some more clangd warnings

* Fix missing usages of fopAcM_ct

* Fix wrong enum usage

* Fix more fakematches</pre>
</div>
</content>
</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
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<id>a6e76c0841cae03cae0c0e6ac75c32f979043093</id>
<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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<pre>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_npc debug work (#2863)</title>
<updated>2025-11-25T20:32:01+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-11-25T20:32:01+00:00</published>
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<id>9f76ba2f69e32317377477fdd341f4951a012cf0</id>
<content type='text'>
* Remove d_a_npc3.cpp

This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.

* d_a_npc debug almost matching</content>
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<pre>
* Remove d_a_npc3.cpp

This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.

* d_a_npc debug almost matching</pre>
</div>
</content>
</entry>
<entry>
<title>d_camera improvements (part 1) (#2623)</title>
<updated>2025-09-03T07:32:02+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-09-03T07:32:02+00:00</published>
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<id>adb62e947bfe70f3f611cbd45380e389f9461f67</id>
<content type='text'>
* Rename several dCamera_c fields

* Refactor mWork to generic buffer instead of union

* d_camera match improvements

* Implement several dCamera_c functions

* Remove d_camera.h from PCH

The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).</content>
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<pre>
* Rename several dCamera_c fields

* Refactor mWork to generic buffer instead of union

* d_camera match improvements

* Implement several dCamera_c functions

* Remove d_camera.h from PCH

The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_obj_beamos / d_a_e_wb WIP (#2620)</title>
<updated>2025-08-30T22:11:52+00:00</updated>
<author>
<name>Howard Luck</name>
<email>pheenoh@gmail.com</email>
</author>
<published>2025-08-30T22:11:52+00:00</published>
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<id>abf5f59f0c22f9caa0db8a994e09c0f2c7af1397</id>
<content type='text'>
* WIP

* daE_WB_Draw

* checkpoint

* more matches

* checkpoint

* fixes

* fix debug build

* fix daObjBm_c alignment

* fixes for luz

* fixes for hatal

* manual spacing changes

* run clang-format

* move header back</content>
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<pre>
* WIP

* daE_WB_Draw

* checkpoint

* more matches

* checkpoint

* fixes

* fix debug build

* fix daObjBm_c alignment

* fixes for luz

* fixes for hatal

* manual spacing changes

* run clang-format

* move header back</pre>
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</content>
</entry>
<entry>
<title>Add a precompiled header for RELs (#2597)</title>
<updated>2025-08-24T06:52:08+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-08-24T06:52:08+00:00</published>
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<id>513816ce5c055be898b80dfa3b7048bcaca876a7</id>
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<pre>
</pre>
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</entry>
<entry>
<title>d_a_e_rd work (#2506)</title>
<updated>2025-06-29T20:04:49+00:00</updated>
<author>
<name>Carco_21</name>
<email>144170194+carter-ktb21@users.noreply.github.com</email>
</author>
<published>2025-06-29T20:04:49+00:00</published>
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<id>aff8180fcef7e86dbeb52779c79510f942372ca9</id>
<content type='text'>
* Work on create function

* More create work

* Work on useHeapInit

* anm_init work

* got to some of the action functions

* got to damage function

* Got to damage_check

* got through about half of demo_camera

* work on execute function

* Finished functions. Added animation enum (still needs work)

* Finished functions. Added animation enum (still needs work)

* variable name cleanup

* Took out comment that i forgot to remove

* More cleanup

* PR cleanup and enum work

* Even more enum work

* Ever so slight more enum work

* Took out padding that could removed

* forgot to remove ;</content>
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<pre>
* Work on create function

* More create work

* Work on useHeapInit

* anm_init work

* got to some of the action functions

* got to damage function

* Got to damage_check

* got through about half of demo_camera

* work on execute function

* Finished functions. Added animation enum (still needs work)

* Finished functions. Added animation enum (still needs work)

* variable name cleanup

* Took out comment that i forgot to remove

* More cleanup

* PR cleanup and enum work

* Even more enum work

* Ever so slight more enum work

* Took out padding that could removed

* forgot to remove ;</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_npc_tk equivalent (#2483)</title>
<updated>2025-06-13T13:40:18+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-06-13T13:40:18+00:00</published>
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<id>9b50fd55c28efbf2f00ee5ec4c9c085c067d26b9</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Work on daNpc_Hanjo_c (#2225)</title>
<updated>2024-10-26T06:44:26+00:00</updated>
<author>
<name>hatal175</name>
<email>hatal175@users.noreply.github.com</email>
</author>
<published>2024-10-26T06:44:26+00:00</published>
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<id>606178dc88e162969a636644f410c72cbb5eca64</id>
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<pre>
</pre>
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</entry>
<entry>
<title>d_a_alink work / lv4digsand done / e_s1 matched (#2224)</title>
<updated>2024-10-25T03:47:02+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-10-25T03:47:02+00:00</published>
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<id>8a0802554e0d4520ccc79d90f59c78f7626e6033</id>
<content type='text'>
* d_a_alink work / d_a_obj_lv4digsand done

* d_a_e_s1 matched, not linked

* d_a_e_s1 documentation</content>
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<pre>
* d_a_alink work / d_a_obj_lv4digsand done

* d_a_e_s1 matched, not linked

* d_a_e_s1 documentation</pre>
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</content>
</entry>
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