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<title>tp/include/d/actor/d_a_obj_waterfall.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/'/>
<entry>
<title>Various Lakebed Temple/water-related object debug equivalencies (#3070)</title>
<updated>2026-01-28T22:21:47+00:00</updated>
<author>
<name>Huitzi</name>
<email>73550465+marwernerh@users.noreply.github.com</email>
</author>
<published>2026-01-28T22:21:47+00:00</published>
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<id>414a650f9f835413b10c88d46d6a5203430c6031</id>
<content type='text'>
* d_a_obj_syRock + waterPillar debug equivalent
* Implemented HIO genMessage
* Added drawCylinder debug drawing

* d_a_obj_waterfall debug equivalent
* Implemented HIO genMessage
* Added unused tri collider and cull box data

* Various LV3 d_a_obj_* actors debug equivalent
* Added/modified some documentation
* Added some widescreen support functions
* Added relevant HIO stuff
* Noted weak ordering issues in configure.py

* Refactoring according to feedback</content>
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<pre>
* d_a_obj_syRock + waterPillar debug equivalent
* Implemented HIO genMessage
* Added drawCylinder debug drawing

* d_a_obj_waterfall debug equivalent
* Implemented HIO genMessage
* Added unused tri collider and cull box data

* Various LV3 d_a_obj_* actors debug equivalent
* Added/modified some documentation
* Added some widescreen support functions
* Added relevant HIO stuff
* Noted weak ordering issues in configure.py

* Refactoring according to feedback</pre>
</div>
</content>
</entry>
<entry>
<title>general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)</title>
<updated>2026-01-25T07:36:23+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2026-01-25T07:36:23+00:00</published>
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<id>5867eaf68b97bfe359849aafe93af5f73313c782</id>
<content type='text'>
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix</content>
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<pre>
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix</pre>
</div>
</content>
</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
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<id>a6e76c0841cae03cae0c0e6ac75c32f979043093</id>
<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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<pre>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_obj_waterfall OK, with basic documentation (#2245)</title>
<updated>2024-11-11T10:37:31+00:00</updated>
<author>
<name>Huitzi</name>
<email>73550465+marwernerh@users.noreply.github.com</email>
</author>
<published>2024-11-11T10:37:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=ffd6b94494272d3926e1ac10f0c1e13bfa03d11c'/>
<id>ffd6b94494272d3926e1ac10f0c1e13bfa03d11c</id>
<content type='text'>
* d_a_tag_statue_evt OK

* Modification according to review

* d_a_obj_waterfall OK

* Document d_a_obj_waterfall
* Found examples of actor in-game
* Differentiated between d_a_obj_waterfall &amp; d_a_tag_waterfall</content>
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<pre>
* d_a_tag_statue_evt OK

* Modification according to review

* d_a_obj_waterfall OK

* Document d_a_obj_waterfall
* Found examples of actor in-game
* Differentiated between d_a_obj_waterfall &amp; d_a_tag_waterfall</pre>
</div>
</content>
</entry>
<entry>
<title>switch to dtk setup (#2203)</title>
<updated>2024-10-10T14:29:58+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-10-10T14:29:58+00:00</published>
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<id>12eb254d769d84743b5cc6cd5424057c57eaf0ad</id>
<content type='text'>
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</content>
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<pre>
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</pre>
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</content>
</entry>
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