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<title>tp/include/d/d_attention.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/'/>
<entry>
<title>ShieldD: Clean up a bunch of 99% matching TUs (#3113)</title>
<updated>2026-02-28T20:13:57+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2026-02-28T20:13:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=ebe7c7aabc32e0842aaaf1c5cf1ab6cf5737417f'/>
<id>ebe7c7aabc32e0842aaaf1c5cf1ab6cf5737417f</id>
<content type='text'>
* d_a_npc_ks debug code 100%

* d_a_npc_rafrel debug code 100%

* d_a_npc_inko minor improvements

* d_a_npc_gro debug code 100%

* d_a_npc_pachi_taro debug code 100%

* d_a_npc_passer debug code 100%

* d_a_npc_pachi_maro debug code 100%

* d_a_npc_post debug code 100%

* d_a_obj_bemos debug improvements

* d_a_obj_scannon_ten debug code 100%

* d_a_b_mgn debug code 100%

* d_a_e_fb debug code 100%

* d_a_e_gb debug code 100%

* d_a_e_hz debug code 100%

* d_a_e_cr_egg debug code 100%

* d_a_e_md debug code 100%

* d_a_e_wb debug code 100%

* d_a_obj_mirror_6pole debug code 100%

* d_a_obj_spinLift debug data fixes

* d_a_obj_pdwall debug data fixes

* d_a_obj_ss_drink debug code almost matching

* d_a_obj_poFire debug code 100%

* d_a_obj_picture debug code 100%

* d_a_obj_dust debug code 100%

* d_a_obj_fallobj debug code 100%

* d_a_obj_itamato debug code almost matching

* d_a_obj_syRock debug code 100%

* d_a_obj_katatsumuri debug code 100%

* d_a_obj_wood_statue debug code 100%

* d_a_obj_lv6egate debug code 100%

* d_a_tag_qs minor debug symbol fixes

* d_a_obj_twGate debug code 100%

* d_a_obj_lv6SwGate debug code 100%

* d_a_obj_lv6swturn debug code 100%

* d_a_obj_lv6Tenbin debug code 100%

* d_a_obj_kwheel01 debug code 100%

* Fix RTTI order regression (cM3dGCyl vs cBgS_*)</content>
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<pre>
* d_a_npc_ks debug code 100%

* d_a_npc_rafrel debug code 100%

* d_a_npc_inko minor improvements

* d_a_npc_gro debug code 100%

* d_a_npc_pachi_taro debug code 100%

* d_a_npc_passer debug code 100%

* d_a_npc_pachi_maro debug code 100%

* d_a_npc_post debug code 100%

* d_a_obj_bemos debug improvements

* d_a_obj_scannon_ten debug code 100%

* d_a_b_mgn debug code 100%

* d_a_e_fb debug code 100%

* d_a_e_gb debug code 100%

* d_a_e_hz debug code 100%

* d_a_e_cr_egg debug code 100%

* d_a_e_md debug code 100%

* d_a_e_wb debug code 100%

* d_a_obj_mirror_6pole debug code 100%

* d_a_obj_spinLift debug data fixes

* d_a_obj_pdwall debug data fixes

* d_a_obj_ss_drink debug code almost matching

* d_a_obj_poFire debug code 100%

* d_a_obj_picture debug code 100%

* d_a_obj_dust debug code 100%

* d_a_obj_fallobj debug code 100%

* d_a_obj_itamato debug code almost matching

* d_a_obj_syRock debug code 100%

* d_a_obj_katatsumuri debug code 100%

* d_a_obj_wood_statue debug code 100%

* d_a_obj_lv6egate debug code 100%

* d_a_tag_qs minor debug symbol fixes

* d_a_obj_twGate debug code 100%

* d_a_obj_lv6SwGate debug code 100%

* d_a_obj_lv6swturn debug code 100%

* d_a_obj_lv6Tenbin debug code 100%

* d_a_obj_kwheel01 debug code 100%

* Fix RTTI order regression (cM3dGCyl vs cBgS_*)</pre>
</div>
</content>
</entry>
<entry>
<title>d_com_inf_game debug (#3075)</title>
<updated>2026-01-30T02:58:59+00:00</updated>
<author>
<name>Jcw87</name>
<email>Jcw87@users.noreply.github.com</email>
</author>
<published>2026-01-30T02:58:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=21de544196bdc235b75fc1e51a1c395b806a7c59'/>
<id>21de544196bdc235b75fc1e51a1c395b806a7c59</id>
<content type='text'>
* d_com_inf_game debug

* inline sorting</content>
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<pre>
* d_com_inf_game debug

* inline sorting</pre>
</div>
</content>
</entry>
<entry>
<title>Various debug conditional compilation cleanup (#2915)</title>
<updated>2025-12-06T21:34:47+00:00</updated>
<author>
<name>Max Roncace</name>
<email>me@caseif.net</email>
</author>
<published>2025-12-06T21:34:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=a30e617e5a9b8264053788429a587ee1763eae73'/>
<id>a30e617e5a9b8264053788429a587ee1763eae73</id>
<content type='text'>
* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code</content>
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<pre>
* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code</pre>
</div>
</content>
</entry>
<entry>
<title>project cleanup (#2895)</title>
<updated>2025-11-30T22:23:42+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-11-30T22:23:42+00:00</published>
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<id>a6e76c0841cae03cae0c0e6ac75c32f979043093</id>
<content type='text'>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</content>
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<pre>
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)</title>
<updated>2025-10-19T17:30:49+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-10-19T17:30:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=850fae1aa304f7703ef973cf2126f246048ca25d'/>
<id>850fae1aa304f7703ef973cf2126f246048ca25d</id>
<content type='text'>
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits</content>
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<pre>
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits</pre>
</div>
</content>
</entry>
<entry>
<title>scannon / scannon_crs / scannon_ten done (#2632)</title>
<updated>2025-09-08T09:01:20+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-09-08T09:01:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=52aa5f677f722f14f10298a3ebe1e355a4c26938'/>
<id>52aa5f677f722f14f10298a3ebe1e355a4c26938</id>
<content type='text'>
* scannon done

* scannon_crs done

* scannon_ten done

* pr

* attention debug stuff

* attn flags

* fix build</content>
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<pre>
* scannon done

* scannon_crs done

* scannon_ten done

* pr

* attention debug stuff

* attn flags

* fix build</pre>
</div>
</content>
</entry>
<entry>
<title>add wii usa rev0 support (#2505)</title>
<updated>2025-06-27T10:14:58+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-06-27T10:14:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=79c56b254885b006f0fdec184b0ba06fbd3746a3'/>
<id>79c56b254885b006f0fdec184b0ba06fbd3746a3</id>
<content type='text'>
* wii usa rev0 dol building ok

* wii dol cleanup

* some wii tests

* most rels building</content>
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<pre>
* wii usa rev0 dol building ok

* wii dol cleanup

* some wii tests

* most rels building</pre>
</div>
</content>
</entry>
<entry>
<title>d_a_npc_maro equivalent (#2439)</title>
<updated>2025-06-07T08:20:54+00:00</updated>
<author>
<name>YunataSavior</name>
<email>58997725+YunataSavior@users.noreply.github.com</email>
</author>
<published>2025-06-07T08:20:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=09fdb3ece2125ab15b6dd5c400a75fbd38aae39f'/>
<id>09fdb3ece2125ab15b6dd5c400a75fbd38aae39f</id>
<content type='text'>
* Initial d_a_npc_maro work

* d_a_npc_maro 17% matching

* d_a_npc_maro 28% done

* d_a_npc_maro 38% done

* d_a_npc_maro 57% done

* daNpc_Maro_c::cutArrowTutorial done....

* d_a_npc_maro: dcomifgp_getattention returns ptr now....

* d_a_npc_maro 98% matching

* d_a_npc_maro equivalent

* address d_a_npc_maro PR comments</content>
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<pre>
* Initial d_a_npc_maro work

* d_a_npc_maro 17% matching

* d_a_npc_maro 28% done

* d_a_npc_maro 38% done

* d_a_npc_maro 57% done

* daNpc_Maro_c::cutArrowTutorial done....

* d_a_npc_maro: dcomifgp_getattention returns ptr now....

* d_a_npc_maro 98% matching

* d_a_npc_maro equivalent

* address d_a_npc_maro PR comments</pre>
</div>
</content>
</entry>
<entry>
<title>GCN pal / jpn support, some debug work (#2375)</title>
<updated>2025-04-06T18:08:25+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-04-06T18:08:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=54dd7640969e1f414f9b1111f874f85171ab6987'/>
<id>54dd7640969e1f414f9b1111f874f85171ab6987</id>
<content type='text'>
* d_save debug cleanup / d_s_menu debug

* gameinfo / kankyo struct debug fixes

* pal building ok

* jp building ok

* some tests with jp

* some more pal/jp tests</content>
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<pre>
* d_save debug cleanup / d_s_menu debug

* gameinfo / kankyo struct debug fixes

* pal building ok

* jp building ok

* some tests with jp

* some more pal/jp tests</pre>
</div>
</content>
</entry>
<entry>
<title>d_camera work (#2369)</title>
<updated>2025-04-02T02:05:30+00:00</updated>
<author>
<name>Caroline Madsen</name>
<email>69010899+randomsalience@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:05:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/tp/commit/?id=e55c504f28caf0815a0bf7ba31c4014dd8d3d849'/>
<id>e55c504f28caf0815a0bf7ba31c4014dd8d3d849</id>
<content type='text'>
* bumpCheck matching

* checkGroundInfo matching

* chaseCamera matching

* lockonCamera attempted

* talktoCamera matching

* subjectCamera, magneCamera matching

* colosseumCamera close, plus various fixes

* towerCamera attempted

* hookshotCamera matching</content>
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<pre>
* bumpCheck matching

* checkGroundInfo matching

* chaseCamera matching

* lockonCamera attempted

* talktoCamera matching

* subjectCamera, magneCamera matching

* colosseumCamera close, plus various fixes

* towerCamera attempted

* hookshotCamera matching</pre>
</div>
</content>
</entry>
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