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<title>tp/include/d/d_event_data.h, branch main</title>
<subtitle>Decompilation of The Legend of Zelda: Twilight Princess (GCN)</subtitle>
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<entry>
<title>Fix MORE wrong forward declares (struct/class) (#3110)</title>
<updated>2026-02-24T22:20:45+00:00</updated>
<author>
<name>Pieter-Jan Briers</name>
<email>pieterjan.briers+git@gmail.com</email>
</author>
<published>2026-02-24T22:20:45+00:00</published>
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<entry>
<title>Regalloc/debug/misc fixes (#2794)</title>
<updated>2025-11-11T02:25:00+00:00</updated>
<author>
<name>LagoLunatic</name>
<email>LagoLunatic@users.noreply.github.com</email>
</author>
<published>2025-11-11T02:25:00+00:00</published>
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* Fix "0" asserts

* More debug and regalloc fixes

* Fix PTMF syntax for compatibility with other compilers

* Fix some fakematches, link more TUs for J/P</content>
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* Fix "0" asserts

* More debug and regalloc fixes

* Fix PTMF syntax for compatibility with other compilers

* Fix some fakematches, link more TUs for J/P</pre>
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<entry>
<title>d_debug_camera mostly done (#2695)</title>
<updated>2025-09-25T15:20:46+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-09-25T15:20:46+00:00</published>
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* d_debug_camera mostly done

* update some alink demo stuff

* some misc debug stuff</content>
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* d_debug_camera mostly done

* update some alink demo stuff

* some misc debug stuff</pre>
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</entry>
<entry>
<title>cleanup event stuff (#2688)</title>
<updated>2025-09-23T11:20:38+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2025-09-23T11:20:38+00:00</published>
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* cleanup event stuff

* fix debug</content>
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* cleanup event stuff

* fix debug</pre>
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<entry>
<title>d_event_debug equivalent &amp; modifications to dEvLib_callback_c (#2359)</title>
<updated>2025-03-31T03:11:50+00:00</updated>
<author>
<name>Huitzi</name>
<email>73550465+marwernerh@users.noreply.github.com</email>
</author>
<published>2025-03-31T03:11:50+00:00</published>
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* WIP d_event_debug
* Implemented most functions close to matching
* Removed erroneous comment in d_com_inf_game.h
* Implemented getEventP in dEvDtBase_c
* Retyped dEvLib_callback_c function returns from BOOL to bool
* Implemented getHeader, getEventList, and setDbgData in dEvent_manager_c
* Moved relevant dEvDb_* classes from d_event.h to d_event_debug.h and changed to structs
* Extended JORFile mFilename character array from 8 to 256 characters
* Implemented combo boxes and update slider functionalities in JORMContext
* Named field_0xC of JORProperyEvent as id, based on use of field in d_event_debug.cpp
* Corrected debug event tables and created missing table
* Debug tables explicitly pasted in d_event_debug.cpp to circumvent ShiftJIS not properly encoding tables via #include directive

* Change return types for implemented virtual functions of actors that inherit from dEvLib_callback_c

* Add const modifier to several d_com_inf_game functions called in d_event_debug, and change respective fields in dEvDb_bit &amp; reg_c to be const

* d_event_debug Equivalent
* Changed configure.py entry to equivalent instead of matching
* Preliminary documentation

* Remove debug tables from d_event.cpp</content>
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* WIP d_event_debug
* Implemented most functions close to matching
* Removed erroneous comment in d_com_inf_game.h
* Implemented getEventP in dEvDtBase_c
* Retyped dEvLib_callback_c function returns from BOOL to bool
* Implemented getHeader, getEventList, and setDbgData in dEvent_manager_c
* Moved relevant dEvDb_* classes from d_event.h to d_event_debug.h and changed to structs
* Extended JORFile mFilename character array from 8 to 256 characters
* Implemented combo boxes and update slider functionalities in JORMContext
* Named field_0xC of JORProperyEvent as id, based on use of field in d_event_debug.cpp
* Corrected debug event tables and created missing table
* Debug tables explicitly pasted in d_event_debug.cpp to circumvent ShiftJIS not properly encoding tables via #include directive

* Change return types for implemented virtual functions of actors that inherit from dEvLib_callback_c

* Add const modifier to several d_com_inf_game functions called in d_event_debug, and change respective fields in dEvDb_bit &amp; reg_c to be const

* d_event_debug Equivalent
* Changed configure.py entry to equivalent instead of matching
* Preliminary documentation

* Remove debug tables from d_event.cpp</pre>
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<entry>
<title>switch to dtk setup (#2203)</title>
<updated>2024-10-10T14:29:58+00:00</updated>
<author>
<name>TakaRikka</name>
<email>38417346+TakaRikka@users.noreply.github.com</email>
</author>
<published>2024-10-10T14:29:58+00:00</published>
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* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</content>
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* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI &amp; README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street &lt;luke@street.dev&gt;</pre>
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